Carbineer Archive

Thread: 22 Days and counting

Joth_Kyles
Wed Sep 03, 2003 1:51 pm
#1

It's been 22 days since the last time a Dev posted in our forum. I have posted once requesting information on the investigations being conducted into our class and never received a response. Thought I would give it another try.

Devs, on 08-12-03 Q-3PO posted the following:
"Big thanks to SOJ for compiling these issues. Here are the designers’ responses to the top 5 issues (option 6th is the Correspondent’s pet issue). We have 32 professions to get through so we apologize for the brevity of the answers.


1) Special Moves – LegShot3, BurstShot2, Crippling Shot, SupressionFire 2 are not working properly and/or not performing as well as their predecessors.

We’ll investigate this and check back with you.


2) Carbine HAM issues – Carbines have too high of a HAM cost and do not compare to pistol or rifle. This also applies to carbines that do not require stocks.

We’ll investigate the HAM costs of carbines.


3) Carbine Defense – Defense modifications for carabineers do not match those of the pistoleer or rifleman. Counterattack does not work well and should be examined for effectiveness.

We’ve made some changes, and we’ll re-examine once they are implemented.


4) Variety – The ineffectiveness of some weapons (Elite carbine and DXR6) leaves little room for variety.

We’ll look into this. But how is it less effective?


5) Carbineer – Consistent spelling of the profession “Carbineer.”

We will do this in a future update. We are also changing this forum title to reflect your desire. (FYI Carabineer is correct, but Carbineer is an acceptable alt that you all seem to prefer)

6) Defense – Carabineer needs better defenses. It loses against Bounty Hunter and Pistoleer when using carbines.

We’ll also re-examine this looking for balance. "

We were hoping to get some of the feedback that was mentioned.
1> Special Moves – LegShot3, BurstShot2, Crippling Shot, SupressionFire 2 are not working properly and/or not performing as well as their predecessors.

What did your investigations tell you? Is this a permanent problem or can it be fixed?

2) Carbine HAM issues – Carbines have too high of a HAM cost and do not compare to pistol or rifle. This also applies to carbines that do not require stocks.

Are the HAM costs of carbines in line with what they should be or are they high? What can be done to correct this if there is a problem?

3) Carbine Defense – Defense modifications for carabineers do not match those of the pistoleer or rifleman. Counterattack does not work well and should be examined for effectiveness.

What changes have you made and when will they be implemented?


4) Variety – The ineffectiveness of some weapons (Elite carbine and DXR6) leaves little room for variety.

I personally didn't see this as a problem, however, since it was addressed? What did you find?

5) Carbineer – Consistent spelling of the profession “Carbineer.”

THANK YOU!

6) Defense – Carabineer needs better defenses. It loses against Bounty Hunter and Pistoleer when using carbines.

What did you find in your re-examination? What, if any, changes can we expect? When might this happen?

Once again, thanks for your time and for making such a beautiful game. (I can't wait to see it come out of Beta! J/K!!)



Joth Kyles
PA: Ronin
Rank: Rikushoho (Major General)
Master TKA / Medic / Smuggler / Pistoleer / Scout
American by birth, rebel by choice, southern by the grace of God.
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