Carbineer Archive

Thread: 22 Days and counting!

Joth_Kyles
Wed Sep 03, 2003 1:53 pm
#1

It's been 22 days since the last time a Dev posted in our forum. I have posted once requesting information on the investigations being conducted into our class and never received a response. Thought I would give it another try.


Devs, on 08-12-03 Q-3PO posted the following:
"Big thanks to SOJ for compiling these issues. Here are the designers’ responses to the top 5 issues (option 6th is the Correspondent’s pet issue). We have 32 professions to get through so we apologize for the brevity of the answers.


1) Special Moves – LegShot3, BurstShot2, Crippling Shot, SupressionFire 2 are not working properly and/or not performing as well as their predecessors.


We’ll investigate this and check back with you.



2) Carbine HAM issues – Carbines have too high of a HAM cost and do not compare to pistol or rifle. This also applies to carbines that do not require stocks.


We’ll investigate the HAM costs of carbines.



3) Carbine Defense – Defense modifications for carabineers do not match those of the pistoleer or rifleman. Counterattack does not work well and should be examined for effectiveness.


We’ve made some changes, and we’ll re-examine once they are implemented.



4) Variety – The ineffectiveness of some weapons (Elite carbine and DXR6) leaves little room for variety.


We’ll look into this. But how is it less effective?



5) Carbineer – Consistent spelling of the profession “Carbineer.”


We will do this in a future update. We are also changing this forum title to reflect your desire. (FYI Carabineer is correct, but Carbineer is an acceptable alt that you all seem to prefer)


6) Defense – Carabineer needs better defenses. It loses against Bounty Hunter and Pistoleer when using carbines.


We’ll also re-examine this looking for balance. "


We were hoping to get some of the feedback that was mentioned.
1> Special Moves – LegShot3, BurstShot2, Crippling Shot, SupressionFire 2 are not working properly and/or not performing as well as their predecessors.


What did your investigations tell you? Is this a permanent problem or can it be fixed?


2) Carbine HAM issues – Carbines have too high of a HAM cost and do not compare to pistol or rifle. This also applies to carbines that do not require stocks.


Are the HAM costs of carbines in line with what they should be or are they high? What can be done to correct this if there is a problem?


3) Carbine Defense – Defense modifications for carabineers do not match those of the pistoleer or rifleman. Counterattack does not work well and should be examined for effectiveness.


What changes have you made and when will they be implemented?



4) Variety – The ineffectiveness of some weapons (Elite carbine and DXR6) leaves little room for variety.


I personally didn't see this as a problem, however, since it was addressed? What did you find?


5) Carbineer – Consistent spelling of the profession “Carbineer.”


THANK YOU!


6) Defense – Carabineer needs better defenses. It loses against Bounty Hunter and Pistoleer when using carbines.


What did you find in your re-examination? What, if any, changes can we expect? When might this happen?


Once again, thanks for your time and for making such a beautiful game. (I can't wait to see it come out of Beta! J/K!!)




Joth Kyles
PA: Ronin
Rank: Rikushoho (Major General)
Master TKA / Medic / Smuggler / Pistoleer / Scout
American by birth, rebel by choice, southern by the grace of God.
SOJ
Wed Sep 03, 2003 2:21 pm
#2

I have been sending revised reports every week since then updating with information off these boards and even screen shots of the skills in action and explanations of what's wrong and what could be changed. And I can say that my email and the forum have the same thing in common, no updates.


'Till then, I will continue to revise and resend our issues until their is an answer. And when there is, I'll inform you guys immediately. Hopefully the days when they will look into our class is coming.

condorim
Wed Sep 03, 2003 6:40 pm
#3

hey all


my suggestion is everyone that sees this post copy it and pm to holo they skim the pm's they get so if they will get this info posted from 50 different ppl it radicaly increases our chance that they will notice and at least if nothing else eknoledge we exist


i am pming right now

condorim
Wed Sep 03, 2003 6:45 pm
#4

pm sent to holo i could not fit the whole message so i took out the qoute from devs from 22 days ago


please do the same

TheRancorKeeper
Wed Sep 03, 2003 8:18 pm
#5

dude, i dont think they care what we want/think right now. they've got a schedule of crap to work on, and right now pistoleer, BH, commando, and riflemen are at the top. ask again in 6-10 months. it's funny, but as far as i'm concerned carbineer works just fine. i havent had any problems really, or noticed anything really game-breaking, but that may be because i'm also primarily a bio-engineer, so in relative terms carbineer is flawless



-----------------------------------------------------------
Bio Engineer + Creature Handler + Carbineer = Me = Glutton for Punishment

My mom cried when Capt. John Miller died.....
My sister cried when Bambi's mom died.....
My roomate cried when Spock died.....
I cried when the rancor died........
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