Carbineer Archive
Thread: How would you suggest I change my stats?
I am new at stat migration. I have only used it once before, and that was so i could wear a suit of Ubese armor.
What I want to know is what is the best stat setup for carbiner, without taking into account for stat buffs like spice.
I wouldn't recomend maxing secondary stats but definatly boost them. Problem with takeing out of the mind pool is that vs. riflemen you will go down quicker. Granted a composite helm is going to take a lot off the top but what will get through still feeds off the mind pool.
Personally I buffed my secondary stats just enough to double the ham encumbrance so that if I get wounded up to half I can still use composit, more than that then I should be heading to town for healing anyway.
My approach was alittle different, as I mention in another post (recapped here).
I'm pushing stats into my mind from the others, especially the secondary stats, because:
- Some of my specials use a lot of everything, including mind, and
- Healing uses mind (I can use experimented Stim Ds), and I can heal myself during combat (a must, really), so the more times I can heal, the longer I live.
"It's all in your mind."
Secondary stats do not offer as much improvement as you think. I tested this by decreasing my Quickness from 550 (Human max) to 400 (Human min) and I think the change for firing Legshot2 was like 8. I cant remember but I started a post on this. 150 points offers a really minimal change.
Stat migration is really faster than you think if you just change 1 stat at a time (lower one and raise one). It will be done in 24 hours. Change and test.
I completely agree with HeDrums. You cannot use a carbine w/o medic skills. So mind regeneration becomes a must. I have my primary stats almostmaximized, the secondary ones that effect HAM cost minimized and a bit extra in the recharge on the stats.
If you really want to lower your HAM costs, find a chef and buy some Breath of Heaven drinks...they REALLY are. I love these things. They increase all 3 secondary stats that effect HAM costs (I think thats Str, Quickness and Willpower) not the regen stats by adding around 250-300 into EACH for around 400 seconds. That's enough time to bust up a lair and it really drops your HAM costs.