Carbineer Archive
Thread: After This Patch Whats's Up
So.... I did not really see anything in the patch about Carbineer.
Were there any "stealth" changes made to our profession ?
Let us know.
Pretty sure both fullautoarea attacks were busted.
http://forums.station.sony.com/swg/board/message?board.id=carabineer&message.id=4778
Well for those wondering about the KD change. If you try and KD your target during the immunity time you get the message "Your attackfailed to knockdown your target" but target still takes dmg from the attack. So at least if you have one set to go to soon its not a completely wasted attack round.
Ramoldar
Well, not sure if FullAuto has always stunned or not, but blasted a few mobs and dizzy sticks then next line is the mob gets steadier on its feet meaning dizzy still does nothing on those attacks, bah.
Ramoldar
Isn't great how they can rework half the game, creating a whole new set of winner and losers (when something changes there are always winners and losers), and yet still not be able to fix the simple issues in professions like ours.
The developers are clowns, and I'm disgusted.
Ok, fullauto isnt working right, see the other post for info on my testing with it.
Ramoldar