Carbineer Archive

Thread: Combat Macros... Got any?

Summguy
Tue Jul 05, 2005 10:11 am
#1

I'm a MSmug/MCarb/4xxx Rifles.. anyone know of any useful combat macros that i could use. I was considering a legshot/scatter shot macro but i don't know how long to pause for...


I'm open to all suggestions so post away!



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Elrix Grixen - Master Smuggler/Master Carbineer
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Quandry
Wed Jul 06, 2005 12:15 am
#2

I wouldent make up to may macros for combat attacks as most of the time they just get in the way as you cant just do a legshot for example.....Having the shots and macros takes up too much toolbar space. If you have combat macros and you need to heal the macro could have you shooting instead...then you die : (

But a couple usefull macros i got is one for removing all the states like kd recovery. Put a .2 pause inbetween them and id start with dizzy then kd then stun then blind.

I confess i do have one combat attack macro but thats my cm skills...I bound it to another key entirely so as not to take a toolbar slot. Its my paralise shock electrolite and thyroid i use on krytes.. The pauses in that macro are about 5 i think but depending on what command you want to use and your skills the times will change...got to just guess and tweak it till its right. But you want it to select the next skill just half a second or so before its ready to exicute it.

I also have a repeating macro applying all my doc buffs to myself as they ware off and thats set up the same way. Macroing all your combat though takes the fun out of it.

Heh come to think of it i have ben known to stick non related commands with other commands so as to take up less toolbar space. Like my burst run is both burst run and gallop. And my rez also has my /drag with it....THings like that. Pre cu i had my area bleed shot stacked with a loot all harvest meat and even a deathblow lol....Makes a lot of spam with the system messages but i just ignore it.



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Carbineer for Life
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