Carbineer Archive

Thread: how's this gun?

Vulthoom
Sat Jul 02, 2005 10:27 am
#1

I have an E-11mk2 with the following stats. Let me know what you think of it.


spd 2.0

dmg 428-1046

acc +17

sac 80



Vulthoom' Nyarlathotep - Smuggler, Imperial Pilot.

Aphoom Zhah - Malice Squadron, Heavy Fighter Specialist.



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Ithilkir
Sat Jul 02, 2005 10:28 am
#2

SAC's too high. Get it down to 75 or less.



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ChefVomit
Sat Jul 02, 2005 11:10 am
#3

Actually depending on your template that is not too bad at all. If you dont have a lot of General Ranged Speed in your template, or if you dont have any Carbine or General Ranged Speed SEAs in your clothing/armor, then this is a very nice carbine. Very nice indeed.


As an overview:



spd 2.0 - Faster than most carbines with over 1000 damage...nice.

dmg 428 -1046 - Only 19 points from the damage cap on post-cu crafted ones....nice

acc +17 - Not incredibly useful, but definitely nice to have.

sac 80 - I think the cap on SAC is at 73 for this carbine (or very close to that). You are not far off at all....not bad.


Overall it is a very nice carbine. You could either damage or SAC pup it to suit your needs. Unless you have tons of speed in your template, I would definitely be happy with this gun. As you acquire more speed, you can always have another one made. Next time have the WS take a point out of speed and throw it into SAC.


Either way, nice carbine. You are only a few points in all stats from being maxxed out. That is definitely something to be happy with.Congrats!





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Sylow
Mon Jul 04, 2005 5:33 am
#4






SAC's too high. Get it down to 75 or less.



While i agree that low sac is helpful, the mentioned gun is a very nice weapon...
80 SAC is already pretty fine.






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Quandry
Mon Jul 04, 2005 1:04 pm
#5

I say its prety good. Id put a low sac powerup on it and your action with a bit of food should last for all but the longest term fights...Your almost at the damage cap and with the speed that low you should be shooting prety quick even if you dont have extra speed skills in tapes or a second profession. Id adk it if you dont have a better one :0)



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DigiDante
Tue Jul 05, 2005 3:27 pm
#6



Sylow wrote:


SAC's too high. Get it down to 75 or less.

While i agree that low sac is helpful, the mentioned gun is a very nice weapon...
80 SAC is already pretty fine.





Second that... I just had some Krayted Elites made and the SAC on those are 104:/ He put 4 points into SAC. Next time I know to use all he can.



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scooops
Thu Jul 07, 2005 3:08 am
#7

intrestd in selling it?



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Warmaker01
Thu Jul 07, 2005 5:08 am
#8


Vulthoom wrote:
I have an E-11mk2 with the following stats. Let me know what you think of it.
spd 2.0
dmg 428-1046
acc +17
sac 80





I would be quite happy to have an E11 Mk.II with these stats; fine enough of a weapon to life, fight, and possibly die with this weapon in my hands.

Yes, as others pointed out, the SAC could be better. But this is very dependent on the server's resources.

Speed & Damage are great.

Accuracy is great. Normally, this gets sacrificed by some Weaponsmiths it seems (I don't fully understand the Weaponsmith processes, so I can't get too technical).

SAC. Some have gripes with your 80 SAC. I say Hogwash. It's still very nice, but could be a little better. Anyone having problems with 80 SAC needs to switch over to Master Rifleman with a T21 or become a Master Commando using Heavy Weapons.

My recommendation to you: If you can, ADK this baby. Then, keep a steady supply of good Damage PUPs. PUPs decay weapons faster. The ADK will prevent decay from any cause, including Cloning. If you use your ADK on this E11 Mk.II, you CAN retrieve the ADK by destroying this weapon. Do this if you find a superior weapon that you want to use.

Message Edited by Warmaker01 on 07-07-2005 05:09 AM

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