Carbineer Archive
Thread: E11 has had its broken AOE removed why?
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Cpl_Fisher
Mon Apr 04, 2005 6:36 pm
#1
Commando's flamethrower is supposed to be an AOE weapon, why can't the E11 carbine have a built in AOE to? Carbineers are supposed to do AOE damage, what's more AOE than a shotgun?
Message Edited by Cpl_Fisher on 04-04-2005 07:37 PM
Message Edited by Cpl_Fisher on 04-05-2005 08:55 PM
InfluenzaSWTA
Mon Apr 04, 2005 6:45 pm
#2
You mean the EE3, right? As for your question, probably to give Commandos some distinction.
nimmaster
Mon Apr 04, 2005 7:03 pm
#3
maybe because it was broken and they were never going to fix it. plus it would make that weapon kind of over powered, atleast to me none of the AOE attacks seem that powerful, and having a gun that was about 300 damage to start with, plus a attack like brust shot or something....
Masterfish
Mon Apr 04, 2005 11:29 pm
#5
No no, it WASN'T a radius fire weapons. It should have Damage Radius 3mt, but it never worked.
JuggernautRM wrote:
The ee3 wasn't aoe before, it was a radius fire weapon.
Cpl_Fisher
Tue Apr 05, 2005 7:55 pm
#6
InfluenzaSWTA wrote:
You mean the EE3, right? As for your question, probably to give Commandos some distinction.
Yes I did, thanks for pointing that out to me.
Knightcrest
Tue Apr 05, 2005 8:17 pm
#7
Cpl_Fisher wrote:
Masterfish wrote:
No no, it WASN'T a radius fire weapons. It should have Damage Radius 3mt, but it never worked.
JuggernautRM wrote:
The ee3 wasn't aoe before, it was a radius fire weapon.
so why it not work now?
I was kinda hoping it would have the same AoE for a "shotgun" style effect like was originally intended as well.
Cpl_Fisher
Tue Apr 05, 2005 8:23 pm
#8
well as a marksman rep, This gets added on to my "To bug the Devs" about list....
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