Carbineer Archive
Thread: CU info {as of now}
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weaponmaster88
Thu Mar 31, 2005 7:05 pm
#1
well jsut logged into TS-5 and heres what carbineer looks like:
Weapons
Czerka Dart carbine (cert BH carb 4)
kinetic dmg
2.2 speed
334-688 dmg
DXR6 carbine (cert carbineer expert assault tactics)
Energy dmg
2.2 speed
295-590 dmg
Geo Carbine (can't find cert)
Energy dmg
2.2 speed <----seeing a pattern at least for TS stats
246-493
Elite Carbine (cert Master Carbine)
Energy dmg
2.2
151-301
Allience Needler Carbine (cert unknown)
Kinetic
2.2
26-493
Laser Carbine (cert inter carb special abilities)
Energy + Heat
2.2
168-335 (59 dmg heat)
Bothan Bola Carbine (cert unknown)
Energy
2.2
295-590
Proton carbine (cert unknown)
Energy + Cold
2.2
357-714 (72 cold dmg)
E5 Carbine (cert Squad Leader Leadership 4)
Energy
2.2
393-786
EE3 Carbine (cert novice carbineer)
Energy
2.2
148-297
All carbines have different Max Ranges from 40-64m
and special ability costs
SPECIAL ATTACKS
marksman line-
Placed Shot
Firearm Strike
Aimed Shot
Rapid fire
Carbineer line-
leg shot
Scatter Shot
Full Auto Area
Improved Scatter Shot
Improved Full Auto Area
Cripple Shot
Improved Cripple Shot
Blind Recovery
Dizzy Recovery
Stun Recovery
Master Carbineer- Improved Rapid Fire
i'll update with more later
weaponmaster88
Thu Mar 31, 2005 7:24 pm
#2
oh yah we get Battle Armor and skills involving it throughout our skill tree. also we have lots of defences now
TheOneWhoTopes
Thu Mar 31, 2005 7:49 pm
#3
unfortunately I got kick from the lag of tc5 and unable to log back on and never got to see carbineer, whats the defense now?
weaponmaster88
Thu Mar 31, 2005 8:05 pm
#4
well accuracy is just general ranged accuracy... i saw a lot of ranged and melee defence.. didn't have a chance to actually tally it up but i saw a bunch of +10's and 20's
oh yah... doesn't seem like the new carbines are anywhere to be found in the WS skill tree... so either they weren't added yet or every new carbine is a quest
orange5
Thu Mar 31, 2005 9:02 pm
#5
weaponmaster88 wrote:
oh yah we get Battle Armor and skills involving it throughout our skill tree. also we have lots of defences now
we are rated as a 1 in defense in the latest dev update. 4 0ffense 4 Control 1 Defense...
edit:
Carbineer
Primary Role: Medium Range Crowd Control (Position Control)
Secondary Role: Medium Range Area Effect Damage Specialist
Offense: Strong(4)
Defense: Minimal (1)
Crowd Control: Strong(4)
some things never change ![]()
Message Edited by orange5 on 03-31-2005 08:04 PM
TAfirehawk
Thu Mar 31, 2005 9:46 pm
#6
A number of weapon certs are missing, but the Skill Trees are changing daily 
Ayami-Ayami
Thu Mar 31, 2005 10:29 pm
#7
ohh, a cold carbine! sounds like fun
but no electricity
/cry
but no electricity
/cry
IPourBooze
Thu Mar 31, 2005 10:46 pm
#8
Firearm Strike - Marks Carb 2 is a melee attack that can KD.
TC5 - Jaye Valcyn
TAfirehawk
Thu Mar 31, 2005 10:55 pm
#9
TAfirehawk wrote:
A number of weapon certs are missing, but the Skill Trees are changing daily
The weapons listed in the Skill Trees are ones created by WS in their Skill Trees......so "other" weapons are loot/schematic type and their cert appears on the weapon itself.
weaponmaster88
Fri Apr 01, 2005 5:05 am
#10
TAfirehawk wrote:
TAfirehawk wrote:
A number of weapon certs are missing, but the Skill Trees are changing daily
The weapons listed in the Skill Trees are ones created by WS in their Skill Trees......so "other" weapons are loot/schematic type and their cert appears on the weapon itself.
you like to quote yourself don't you?
and if anyone finds the certs for the other carbines, please post them so i can update on here
TheRebelSpie
Fri Apr 01, 2005 5:32 am
#11
E5 Carbine (cert Squad Leader Leadership 4)
Energy
2.2
393-786
Feomatar
Fri Apr 01, 2005 5:45 am
#12
Those stats look really weird...
1. The non-carbineer carbines are by far the best. Really a great logic here, the guys who use three completely different weapon types (bounty hunter) and the guys who focus on coordinating a group (squad leader) get way more effective carbines than the guys that are specialized on carbines and don't do anything else than fighting with carbines (carbineer). Keep in mind, that bounty hunter and squadleader don't need more skillpoints than carbineer anymore.
2. We get the elite carbine at master carbineer, why is it nothing but rubbish? I want it's stats to be at least in line with the proton- and the E5 carbine.
1. The non-carbineer carbines are by far the best. Really a great logic here, the guys who use three completely different weapon types (bounty hunter) and the guys who focus on coordinating a group (squad leader) get way more effective carbines than the guys that are specialized on carbines and don't do anything else than fighting with carbines (carbineer). Keep in mind, that bounty hunter and squadleader don't need more skillpoints than carbineer anymore.
2. We get the elite carbine at master carbineer, why is it nothing but rubbish? I want it's stats to be at least in line with the proton- and the E5 carbine.
Message Edited by Feomatar on 04-01-2005 02:46 PM
La-grange
Fri Apr 01, 2005 6:12 am
#13
The elite is still garbage and my favorite carbine to use unbuffed (DH-17 snub) got damage reduced by half.
Still pretty sad that all these new carbines aren't available to a carbineer. Even worse is that a MASTER weapon is still garbage.
Still pretty sad that all these new carbines aren't available to a carbineer. Even worse is that a MASTER weapon is still garbage.
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