Carbineer Archive

Thread: Has someone done a breakdown of carbine specials post CU yet

Asir_SWG
Fri Apr 29, 2005 11:08 am
#1


I am looking for special costs / wind up / cool downs / damage mods.... like the old FAQ has...


Message Edited by Asir_SWG on 04-29-2005 07:10 PM



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TAfirehawk
Fri Apr 29, 2005 11:13 am
#2

Good luck figuring it out.....we spent countless hours trying to figure it out....so many more variables and the Devs tweak the numbers daily.....



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

memnoch37
Fri Apr 29, 2005 11:49 am
#3

I took this task apon myself all during Beta. I got all the damage and action costs laid out, then they changed em. Cool, np, I redid them. Then they turned on Defense mods and made them reduce damage, and it was then I learned Accuracy had a direct affect on damage as well. That made it a bit trickier to pin down, but in theory still doable. While attempting to figure out the Accuracy/Defense formula (which I felt was necessary to provide accurate ability modifier data), I discovered far too many bugs and weird, weird numbers (really weird numbers) that made absolutely no sense at all. I canned my research, and decided to wait until their system was more complete and less buggy. Silly me, they pushed it Live.


I currently have no plans to revisit this at the moment. Although if no one else does soon, my own curiosity will get the best of me and I will definitely make another run at it. Hopefully some of the weirdness of it will be ironed out by then...






Memnoch

Bennyboy4308
Fri Apr 29, 2005 2:07 pm
#4

Well, maybe we could do relative values. Just so we can tell whats more powerful than what, and by how much roughly.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Asir_SWG
Fri Apr 29, 2005 2:10 pm
#5






Bennyboy4308 wrote:
Well, maybe we could do relative values. Just so we can tell whats more powerful than what, and by how much roughly.




that, special cost and cool down speed if psss..... I know the actual values will be off as each person has there own acc and speed mods (however they work) but a rough comparason is what we need.... I see the Jedi forum have already done something like this for there specials.



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MSTERHAMSTERHAMSTERHAMSTE

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