Carbineer Archive

Thread: problems with crowd control

davemusic
Sun May 01, 2005 6:46 pm
#1

I think we all know this:

Arriving with a group of 8 lvl 50-80 hunters at a sharnaff lair. A large group of 15 sharnaffs around.

And if you don´t work safely enough you aggro 5, 6 or moreof them at one time and the group has a real problem.

I tried different area attacks then. Warning shot or Supression Fire. Both doesn´t work for me.

So i can´t keep them in safe range away. So for me the there are only two possible things to do.


1. Fix Warning shot and Supression Fire.

or

2. Give Carbineers or/and Pistoleers a special to "pull" one critter out of the group.


Or am i doing something wrong?



Yikre
weaponmaster88
Sun May 01, 2005 6:58 pm
#2

nope seems everyone of our speicals is broken or not doing much in the way of controling anything. i used cripple shot on a gurk today and it had the nice little +snare+ icon then it proceded to charge me at full speed and incap me in less then 5 seconds



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davemusic
Sun May 01, 2005 7:07 pm
#3

hmm.... and i´m sure a read something like...

...the CU developement takes so much time because we want a publish with a very high quality.... lol

So can someone answer me something?

With testing on TC i choosedBHM/PistoleerM/Carbineer 0040 for me. The charge shot works great but has not much to do with crowd control.

I think i will try Carbineer 4000 tomorrow. What would you say. Which tree is better?



Yikre


davemusic
Sun May 01, 2005 7:08 pm
#4

.... and are these broken specials known issues? Are they working on it? Does anyone know?



Yikre


TAfirehawk
Sun May 01, 2005 7:28 pm
#5






davemusic wrote:

.... and are these broken specials known issues? Are they working on it? Does anyone know?



Yikre







Known issues for a month now.....no info, sorry.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TimePalladin
Sun May 01, 2005 10:15 pm
#6

Feels like the good ol' days eh?



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Veustuh
Mon May 02, 2005 7:08 am
#7






TimePalladin wrote:


It's funny. Now the only viable professions are: Rifleman,Commando & combat medic.
With of course the new FOTM MBH...Hey whats that? those have always been the best professions at one point in this game?





Just a quick comment on your signature; pure Rifleman (i.e. non BH / Commando / Pistoleer / Carbineer / Smuggler / CM) blow ass outside of marginal DPS increases that they see under their skills. Cover isn't worth the effort (takes 10+ attempts and breaks at 15 - 25m of anything in sight) along with the fact that conceal shot usually breaks and sends the agros (not just the one we're attacking) on top of us. Sniper shot is great if it ever works and startle shot is worthless against anything but other rifleman. Knee-cap shot is ok, useless in PvP, though the leg/snare shots in Carbineer are far superior to anything given to Rifleman. Add to this if a tank is holding down a creature/npc and a Rifleman starts attacking the target will break from the tank and charge the rifleman.


Honestly, outside of Bounty Hunter and Commando pretty much every single range class is on the suck due to either wrong DPS, lack of agro control (not crowd), and/or broken specials to which make playing the game as a pure elite simply near impossible in many instances. Really, this is a SOE/LA production so should any of us be surprised that they've pushed a publish out that needs more time to fix than the development time invested into it?


Message Edited by Veustuh on 05-02-2005 09:09 AM



Veustuh - Rifleman/Carbineer
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Envoy3113
Mon May 02, 2005 8:15 am
#8






weaponmaster88 wrote:
nope seems everyone of our speicals is broken or not doing much in the way of controling anything. i used cripple shot on a gurk today and it had the nice little +snare+ icon then it proceded to charge me at full speed and incap me in less then 5 seconds





I was seeing real bad latency issues yesterday all over the place, mobs that should be in persuit that just stand there while attacking you in melee from 60 meters out only to warp right up next to you at the last minute. A couple of time I was able to attack from 60 meters out with my swordsman and the pistoller next to me was out of range. Doesn't fix our suppression fire..but I do have a tip, use a pet or a droid to pull, send it out and then call it back the moment you see the exclamation point pop up over the critters head. 9 times outta 10 it will be a solo pull and if you scoop aggro off the droid/pet quick enough, by the time the group has killed it your trusty puller is back up to full health. We could pull aggro mobs and even some of the extremely social critters this way, most we would get is 2 per pull if we were back far enough. Whats even better is if you want to aggro everything, take your pick of mobs to shoot and the moment your pet/droid is incapped they will all go back to the nest save the one you are shooting



There comes a time in every mans life when 86 years is just too damn long...
Antehiem
Mon May 02, 2005 8:24 am
#9


As things stand now, carbineer was better off a week ago before the CU. I find I use few carbineer specials anymore, as there simply broken or ineffective. I know TA is doing a grand job in alerting the developers, but were in the same old boat of waiting for fixes. Its like2003 all over again. /sigh


And just curious, how come we've had the ability to apply states removed? Just a week ago I could target a group of NPCs, and usea cone KD/posture down, andthen dizzythem. That was crowd control. All we needed was the ability for the states/KDs/posturedowns (single and cone for all)to affect creatures and have a chance at working on higher level mobs, and we'd be set. Also, does KD/dizzy still equal flip-flopping NPCs in the CU? Not seeming to have a dizzy special, I can't tell.



:: Saizek Jarel :: Mercenary ::
TAfirehawk
Mon May 02, 2005 9:06 am
#10

In very limited testing on TC-EP3 very early on, Dizzy would hold you down part of the time......so I think it still works, but not like it did pre-CU.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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