Carbineer Archive
Thread: problems with crowd control
.... and are these broken specials known issues? Are they working on it? Does anyone know?
Yikre
davemusic wrote:
.... and are these broken specials known issues? Are they working on it? Does anyone know?
Yikre
Known issues for a month now.....no info, sorry.
TimePalladin wrote:
It's funny. Now the only viable professions are: Rifleman,Commando & combat medic.
With of course the new FOTM MBH...Hey whats that? those have always been the best professions at one point in this game?
Just a quick comment on your signature; pure Rifleman (i.e. non BH / Commando / Pistoleer / Carbineer / Smuggler / CM) blow ass outside of marginal DPS increases that they see under their skills. Cover isn't worth the effort (takes 10+ attempts and breaks at 15 - 25m of anything in sight) along with the fact that conceal shot usually breaks and sends the agros (not just the one we're attacking) on top of us. Sniper shot is great if it ever works and startle shot is worthless against anything but other rifleman. Knee-cap shot is ok, useless in PvP, though the leg/snare shots in Carbineer are far superior to anything given to Rifleman. Add to this if a tank is holding down a creature/npc and a Rifleman starts attacking the target will break from the tank and charge the rifleman.
Honestly, outside of Bounty Hunter and Commando pretty much every single range class is on the suck due to either wrong DPS, lack of agro control (not crowd), and/or broken specials to which make playing the game as a pure elite simply near impossible in many instances. Really, this is a SOE/LA production so should any of us be surprised that they've pushed a publish out that needs more time to fix than the development time invested into it? ![]()
Message Edited by Veustuh on 05-02-2005 09:09 AM
weaponmaster88 wrote:
nope seems everyone of our speicals is broken or not doing much in the way of controling anything. i used cripple shot on a gurk today and it had the nice little +snare+ icon then it proceded to charge me at full speed and incap me in less then 5 seconds
I was seeing real bad latency issues yesterday all over the place, mobs that should be in persuit that just stand there while attacking you in melee from 60 meters out only to warp right up next to you at the last minute. A couple of time I was able to attack from 60 meters out with my swordsman and the pistoller next to me was out of range