Carbineer Archive

Thread: Enough about MBH/MC please....let's talk JUST carbineer for now :)

MasterPoda
Sat Apr 30, 2005 5:11 am
#1


Use the same tactics for pvp.

I have invest 4 and can thus hunt jedi, but only use carbineer specials.


The way to go is chargeshot for the kd, then crippleshot when they are kd'ed for the snare,

Run out of the way and keep hitting legshot....

If they get close/unsnared, KD/Snare etc.


All too easy.



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Agock_Onie
Sat Apr 30, 2005 12:30 pm
#2

OK I understand alot of the Master Bounty Hunters hang out here and that's fine...


But I'm not one, will never be one, and want to hear from some other JUST master Carbineers on their thoughts of the CU.


MBH special "kick in teeth and giggle" (or whatever) users need not apply here.


I'll start the ball rolling.


I find that with melee mobs (critters and such) that using the supression fire and crippling shot is a good way to keep them off of us. then charge shot and leg shot to keep them off their feet and in pain.


BUT....


for PvP and ranged attack mobs, what are you doing to compensate for the lack of defenses we have? How do you stop them from hitting you? If the opponent needs to reach you to kill you and you can prevent it, your golden...otherwise all the other professions defenses really keep us from doing ANYTHING.


thoughts?





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Thiglight
Sun May 01, 2005 6:10 am
#3

LOL yeah,, I wonder why they did that, make "Improved Leg shot" more potent than "Advanced" burstshot-rapid fire.. whatever it's called now. Does not seem so advanced to me.. lol, although I do need tips,seems that mobs of desert squill beat me around like a rag doll up close. Only thing keeping me alive is my traps. It feels too noobish to me now this re-learning process. I almost feel tempted to completely drop back down Novice Carbineer so I can learn again exactly what my altered abilities are.. rofl.


Maybe that way they will give me the correct combat level of creatures instead of some obscure mis-interpretation. Oh.. and I never did PvP. I would feel a distinct need to run and gun and my accuracy was/is only +65 and speed only +50. Guess they are planning on eliminating the short carbine from the game because they drastically cut the value of mine down to just a touch better than a DH17... even though they are sliced!?!


La-grange
Sun May 01, 2005 8:53 am
#4

Snare is negated by fr2. Got that from the jedi in guild chat.



"Bet I can kill me before you can kill me."
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`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
DandiStMin
Mon May 02, 2005 9:14 am
#5






La-grange wrote:
Snare is negated by fr2. Got that from the jedi in guild chat.






Negated meaning they have to use fr2 to move at regular speed or if a jedi uses fr2 cripple shot is useless.


I swear I was chasing a BH all over town no one could get the upper hand due to Jedi healing and fr2. Cripple shot didn't seem to work in PvP at all but I have to do some more testing...





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Feomatar
Mon May 02, 2005 9:35 am
#6



As a simplemaster carbineer i onlyusefour different specials (leg/charge/cripplingshot & full auto area), however fullautoarea mostly kills the hole group. That's kinda frustrating since we easilyhad 9 useful specials pre-curb.


Damage, accuracy, speed and the action costs seem to beokay.


I hope suppressionfire gets a fix soon.

Message Edited by Feomatar on 05-02-2005 06:37 PM



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
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