Carbineer Archive
Thread: Enough about MBH/MC please....let's talk JUST carbineer for now :)
LOL yeah,, I wonder why they did that, make "Improved Leg shot" more potent than "Advanced" burstshot-rapid fire.. whatever it's called now. Does not seem so advanced to me.. lol, although I do need tips,seems that mobs of desert squill beat me around like a rag doll up close. Only thing keeping me alive is my traps. It feels too noobish to me now this re-learning process. I almost feel tempted to completely drop back down Novice Carbineer so I can learn again exactly what my altered abilities are.. rofl.
Maybe that way they will give me the correct combat level of creatures instead of some obscure mis-interpretation. Oh.. and I never did PvP. I would feel a distinct need to run and gun and my accuracy was/is only +65 and speed only +50. Guess they are planning on eliminating the short carbine from the game because they drastically cut the value of mine down to just a touch better than a DH17... even though they are sliced!?!
La-grange wrote:
Snare is negated by fr2. Got that from the jedi in guild chat.
Negated meaning they have to use fr2 to move at regular speed or if a jedi uses fr2 cripple shot is useless.
I swear I was chasing a BH all over town no one could get the upper hand due to Jedi healing and fr2. Cripple shot didn't seem to work in PvP at all but I have to do some more testing...
Message Edited by Feomatar on 05-02-2005 06:37 PM