Carbineer Archive

Thread: should i respec fromswordsman to carbineer

swoopmaster2
Tue May 03, 2005 5:18 am
#1

hi guys praXI starwalker here



i was wondering if i should respec from swordsman to carbineer because i love ranged and theystates they give i need a non bias answer please guys i have posted the same questions on the swordsman boards!!!


praxi starwalker




_-_-_ Praxi starwalker_-_-_-_ ---- bria server
-_-_-_ yassab -_-_-_-_ --- Europe Chimera server
-_-_-_- jordo black -_-_-_-_-_ --- Europe Infinity server
StealthTiger234
Tue May 03, 2005 5:23 am
#2

idk about everyone else but carbineer alone is ok for support but if you really wanna be powerful go MBH and Master Carbines.



____________________________________________________________________
Only two things in this world are infinite. The universe and human stupidity, and i'm not sure about the universe. -Albert Einstein

Chuck Norris does not go hunting. The word hunting implies the probability of failure. Chuck Norris goes killing.- www.chucknorrisfacts.com
Envoy3113
Tue May 03, 2005 6:39 am
#3

Exactly what states are you talking about? With any profession your role is going to be defined in how you mix up your template, many of the same states can be gotten for melee by mixing TK, fencer and pike. If you only have room for one profession then Carb is a great middle ground for that, but I don't think you are referring to actual carbine moves...



There comes a time in every mans life when 86 years is just too damn long...
RobbPilot
Tue May 03, 2005 9:39 am
#4

I respec'ed from TKM to master carbine, because I read the special descriptions and felt like crowd-control would be a good roll. TKM was boring after the CU and I was sick and tired of being told my target was out of range due to lag/sync issues affecting melee at short range.


Well, melee masters still seem much more effective at soloing than ranged masters. I've played as both since the CU and this is my impression.


The carbine posture changes/slows aren't very effective and on top of that mob positions aren't correctly rendered anymore. You get bitten and mauled by mobs that appear 45m to 90m away from you... they slide to your feet when/if they die.


Right now, the underlying mechanics of the game are completely broken, so I can't really tell if carbine is going to be interesting or not. Unless SOE quickly fixes the completely broken rendering of where MOB's/NPC's are in the world, and what state they are in... the game is unplayable. I'll give them a week or two to at least address this issue (if not correct it), or I'll be cancelling my account for good.


The amazing thing to me is that this massive change didn't really do much to fix the major issues people were complaining about for over a year. It seems to me to have "dumbed down" most of the unique aspects to the game, and introduced a host of bugs... many of which are major and should never have seen production servers.


The one last rant I have now is that I can't group with guildmates who are pretty close to my combat level anymore. Although they are pretty close in skills (say master rifleman/scout vs master carbine/medic), they are not nearly close enough under the new system to both get XP. Its hard enough to form groups these days... why did we just make it even harder?




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