Carbineer Archive
Thread: should i respec fromswordsman to carbineer
I respec'ed from TKM to master carbine, because I read the special descriptions and felt like crowd-control would be a good roll. TKM was boring after the CU and I was sick and tired of being told my target was out of range due to lag/sync issues affecting melee at short range.
Well, melee masters still seem much more effective at soloing than ranged masters. I've played as both since the CU and this is my impression.
The carbine posture changes/slows aren't very effective and on top of that mob positions aren't correctly rendered anymore. You get bitten and mauled by mobs that appear 45m to 90m away from you... they slide to your feet when/if they die.
Right now, the underlying mechanics of the game are completely broken, so I can't really tell if carbine is going to be interesting or not. Unless SOE quickly fixes the completely broken rendering of where MOB's/NPC's are in the world, and what state they are in... the game is unplayable. I'll give them a week or two to at least address this issue (if not correct it), or I'll be cancelling my account for good.
The amazing thing to me is that this massive change didn't really do much to fix the major issues people were complaining about for over a year. It seems to me to have "dumbed down" most of the unique aspects to the game, and introduced a host of bugs... many of which are major and should never have seen production servers.
The one last rant I have now is that I can't group with guildmates who are pretty close to my combat level anymore. Although they are pretty close in skills (say master rifleman/scout vs master carbine/medic), they are not nearly close enough under the new system to both get XP. Its hard enough to form groups these days... why did we just make it even harder?