Carbineer Archive

Thread: Melee and Ranged Defence

satanis
Sun Dec 28, 2003 7:44 am
#1

OK, i've just watched a m8 grind Teras Kasi and from being a novice become a death dealing uber mincemeat maker that outdamages me massively. Made me curious why he could walk into a fight and hit far more often, for far more damage, getting hit less often for less damage by mob's and npc's.


So.. without using just teras kasi as a template..

(im using defensive acuity / dodge / counterattack / block as "evade")
Name - Evade, Ranged Defence, Melee Defence

Teras Kasi - e=96, m=60, r=45
Fencer - e=105, m=74, r=69
Pistoleer - e1=05, m=55, r=5
Rifleman - e=80, r=70, m=50
Carbineer - e=105, r=25, m=0

If the game figures are accurate the evade seems fairly balanced .. but the ranged and melee defences? Why exactly does a close combatant get such a high ranged evade - and why does Carbineer receive no melee defence? Is their a significant difference between 0, 25 and 45 ranged defence ?

From the lack of stats, I'll just note that Swordsman, Pikeman and a couple of the elite professions seem to have similarly poor defences.



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Valdo
Sun Dec 28, 2003 8:07 am
#2

I think the melees are given such a high ranged defense so they can close on ranged oponents and not take every shot. In pve the mods are very nice but in pvp you really have to stack them up to get a noticiable effect. Fencer and tka are the only close to 100% functioning melees out of the 4. 2 hands-swordman and pikeman are still hurting(pikeman much more than 2handed). As for why carbineer hasso little ranged and melee, well I always thought it was a casue they boosted counter attack so high and b it just got left out like the speed mods did.


Lageas


(carbineer at heart but currently listening to talkingrocks)





Back in a few months, tired of waiting for the changes that should have been part of the game at launch.
Eldrikk
Sun Dec 28, 2003 7:02 pm
#3

Fairest way would be to have carbineer's in the middle.


Example would be:


Pistoleer Melee 55, Ranged 5


Rifleman Melee 5, Ranged 55


Carbineer Melee 30, Ranged 30



As far as the current values go all I have to say **edit** are the dev's thinking, dont they actually sit down and plan this stuff out and try to balance and equalize classes against one another?




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LordSaibot
Mon Dec 29, 2003 6:27 am
#4

that's great and all, but what about pistols at dawn? all of the ranged professions should be better in gun fights than in brawls.




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