Carbineer Archive
Thread: Questions about Carbine Specials.
Okay, I've heard to many things that people havn't tested and it just seems they are making up, so I want to hear a variet of imput.
Just as reference, I'm Novice Carb, Novice Med, BH 0/2/0/0.
1.) Leg Shot 2 & 3.
I have heard that Leg Shot 3 is bugged, and that it is the exact same thing as Leg Shot 2, has anyone tested this or do any of you know anything about this? Also, what is the damage modifier on each of them?
2.) Action Shot 2 DOT
When I have been grinding huurton lairs so far, I'll sometimes DOT all of them, and then pick them off individually with Leg Shot 2 or OverCharge 2 while the DOT drains the other ones. What I have noticed, is that it drains their action AND health pool, has anyone noticed this? I'll have to test it more to be sure, you guys know anything about it?
3.) Burst Shot 1 & 2
I heard that this is also bugged, like leg shot, and that Burst 1 does the same damage as Burst 2, but has higher HAM. True?
4.) Charge Shot 1
What's the damage modifier on this?
5.) Charge Shot 2
I heard that not only does this NOT area KD, it doesn't even KD your target. Any imput about that?
Thanks a bunch.
1 - legshot 2 and 3 make about the same amount of damage. HAM cost of legshot 3 is lower.
2 - lol... Action Shot 2 is a crasy shot. Sometimes just work like a single shot, sometimes like an area shot, sometimes like a single bleed, sometimes like an area bleed.
3 - Havent tested yet.
4 - ChargeShot 1 doesnt KD more than 2-4 seconds.
5 - havent tested yet.
5. absolutely true. go broken specials!
nova said he would do some tests to find out what they are, but i don't know if he's gotten around to it yet
legshot2 was 3 and legshot3 was 3.5 i believe, but they both coulda been 3.5... my memory is shot
*in old man voice* 'Smokin' that dope there... are yah son?' ![]()