Carbineer Archive

Thread: Is Swordsman counterattack bugged too?

travenwatts
Thu May 13, 2004 9:08 am
#1

I know Carbineer counterattack does not happen as often as it should. I was wondering if the counterattack in the swordsman line was the same.


Also, does the swordsman counterattack only happen when holding a sword?


Since counterattack caps at +125, what if we got like +200 counterattack? Considering counterattack does not happen at a +125 rate, would +200 make us counterattack at around a +125 rate?
Lihpson
Thu May 13, 2004 9:12 am
#2

From my expirences fighting a master swordsman, their counterattack does work properly.



********************************************
Gihpson
Master of Polearms
Personal Motto: "The more the better!"
Theme Song: "Burnin Ring of (mind) Fire"!
TAfirehawk
Thu May 13, 2004 9:56 am
#3

Defenses are capped at +125, so get +200 if you like, but it won't make a difference (bugs not withstanding).


Yes you must carry a sword or a carbine to get Counterattack.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Thu May 13, 2004 11:16 am
#4

Right now counterattack has 2 problems. The first is that is should "kick in" as often as dodge at the same levels. The second is that it is supposed to "counterattack" back. It is not kicking in enough and it is not counterattacking (sorry to use the name to define it but I cannot think of a better description).


The Swordsman core StGabriel has indicated to me that counterattack with center of balance activated appears to kick in just fine. However, without center of balance activated, swordsman counterattack kicks in about the same rate as carbineers.


Please note my use of italics for appears. Until you see something working, you have no real baseline to judge it.


However, for neither swordsman nor carbineers does counterattack "counterattack".


Hopefully all these issues will be resolved in the combat rebalance.





travenwatts
Thu May 13, 2004 11:24 am
#5






TAfirehawk wrote:

Defenses are capped at +125, so get +200 if you like, but it won't make a difference (bugs not withstanding).


I guess this is what i really want to know...Is the bug associated with holding carbines or is it counterattack in general. Lets say i am a master carbineer (+105 counterattack) and a novice brawler. Will i counterattack more holding my carbine or my heavy axe? If, without any swordsman skills (i.e novice brawler wielding a 2-handed weapon),i counterattack more with the axe then that means the bug is associated with holding carbines. Has this been tested somewhere?


The reason i bring this up is because some SEA have skills such as 2-handed melee counterattack. I was just wondering if the swordsman counterattack is different than the carbineer counterattack and if the bug was the counterattack itself or dependant on which weapon you had equipped (sword or carbine)



Yes you must carry a sword or a carbine to get Counterattack.



I know that counterattack is weapon specific, like dodge is specific to pistols and one hand.






EDIT: Nova posted while i was typing....So, without COB then swordsman do not counterattack like they are supposed to either...ok. thanks Nova

Message Edited by travenwatts on 05-13-2004 01:26 PM

Godswarrior493
Sun May 16, 2004 7:39 am
#6

ya know, I have been reading about it, but I don't understand why some people don't counterattack normally.


Personally I don't have problems with counterattack I see it regularly, even yesterday I counterattacked 5 times in a row against a


fencer!


Talk about a kick to the nutsto him



Omiem---Imperial Colonel----a smuggler from before, to after...
WufgarRuffian
Mon May 17, 2004 5:13 am
#7

noticed in the past that the mobs "lvl" seems to effect our chance to counter. when I hit master I would counter 10-15 times vs a savage quenker, but face a rancor, mauler ect and I would be lucky to counterattack once per fight. Counterattack does seem to be very hit and miss atm. I wish we had all the behind the scene code for combat encounters. Have seen in many games where the players can map out every problem in the game once they have this info. Just due to the fact that they wish to be the best. Would be nice to be able to know what exactly comes into play and how much when we fight.



Wufgar
Elite forces Tanelorn Dantooine
Elite Forces

IGNPC: We often hear the loudest cries from a relative minority. Still, it seems odd that all the comments sent our way have been negative.
Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
travenwatts
Mon May 17, 2004 6:19 am
#8

I definitely agree with you Wufgar. I dueled a master swordsman the other day and i could not stick a dizzy at all. I asked him what his dizzy mod was and he said only +20. I landed somewhere near 20 full auto areas and singles and all I got to stick was a blind and maybe a couple stuns. I was able to get one posture down to work and one chargeshot 2, but without the dizzy they were worthless. I was able to get some distance from him, but that only delayed the inevitable. My elite wasn't scratching his armor.


It would be nice to know what other factors determined why I couldn't get at least one dizzy on a swordsman with only +20 def.v dizzy. Now, he could've been on the dizzy drink, but still....not one dizzy in 20 (maybe more) shots? If that dizzy drink is that good everyone would use it.
TAfirehawk
Mon May 17, 2004 7:03 am
#9

The Dizzy drink and KD food ARE that good.....but he may not have used either as said before, the level makes a huge difference. Carbineer is meant for crowd control of THE LOWER LEVEL targets......still kinda sucks but a high level creature should have some immunity to States and KD shots.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

novamarine
Mon May 17, 2004 7:08 am
#10






WufgarRuffian wrote:
noticed in the past that the mobs "lvl" seems to effect our chance to counter. when I hit master I would counter 10-15 times vs a savage quenker, but face a rancor, mauler ect and I would be lucky to counterattack once per fight. Counterattack does seem to be very hit and miss atm. I wish we had all the behind the scene code for combat encounters. Have seen in many games where the players can map out every problem in the game once they have this info. Just due to the fact that they wish to be the best. Would be nice to be able to know what exactly comes into play and how much when we fight.






The chances to counterattack depend on the accuracy of the attacker. So, high accuracy counteracts the dodge, counterattack, block defenses. This is why it is soooo important for dabblers to take the marksmanship line. Without the accuracy mods, the mobs will dodge, etc a hige percentage of your shots.
wilibus
Tue May 18, 2004 2:34 am
#11

I am a carbineer swordsman, and at the moment i notice about 1 in 5 ratio for counterattacking and about 2 in 5 with center of being on in PvE. The animation is as if we are counterattacking but you don't actually hit back.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

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