Carbineer Archive
Thread: Is Swordsman counterattack bugged too?
Right now counterattack has 2 problems. The first is that is should "kick in" as often as dodge at the same levels. The second is that it is supposed to "counterattack" back. It is not kicking in enough and it is not counterattacking (sorry to use the name to define it but I cannot think of a better description).
The Swordsman core StGabriel has indicated to me that counterattack with center of balance activated appears to kick in just fine. However, without center of balance activated, swordsman counterattack kicks in about the same rate as carbineers.
Please note my use of italics for appears. Until you see something working, you have no real baseline to judge it.
However, for neither swordsman nor carbineers does counterattack "counterattack".
Hopefully all these issues will be resolved in the combat rebalance.
TAfirehawk wrote:
Defenses are capped at +125, so get +200 if you like, but it won't make a difference (bugs not withstanding).
I guess this is what i really want to know...Is the bug associated with holding carbines or is it counterattack in general. Lets say i am a master carbineer (+105 counterattack) and a novice brawler. Will i counterattack more holding my carbine or my heavy axe? If, without any swordsman skills (i.e novice brawler wielding a 2-handed weapon),i counterattack more with the axe then that means the bug is associated with holding carbines. Has this been tested somewhere?
The reason i bring this up is because some SEA have skills such as 2-handed melee counterattack. I was just wondering if the swordsman counterattack is different than the carbineer counterattack and if the bug was the counterattack itself or dependant on which weapon you had equipped (sword or carbine)
Yes you must carry a sword or a carbine to get Counterattack.
I know that counterattack is weapon specific, like dodge is specific to pistols and one hand.
Message Edited by travenwatts on 05-13-2004 01:26 PM
The Dizzy drink and KD food ARE that good.....but he may not have used either as said before, the level makes a huge difference. Carbineer is meant for crowd control of THE LOWER LEVEL targets......still kinda sucks but a high level creature should have some immunity to States and KD shots.
WufgarRuffian wrote:
noticed in the past that the mobs "lvl" seems to effect our chance to counter. when I hit master I would counter 10-15 times vs a savage quenker, but face a rancor, mauler ect and I would be lucky to counterattack once per fight. Counterattack does seem to be very hit and miss atm. I wish we had all the behind the scene code for combat encounters. Have seen in many games where the players can map out every problem in the game once they have this info. Just due to the fact that they wish to be the best. Would be nice to be able to know what exactly comes into play and how much when we fight.