Carbineer Archive
Thread: Knockdown Dizzy Posture Down Questions
Message Edited by WrecklessReggie on 10-21-2004 10:29 AM
WrecklessReggie wrote:
But it is also my understanding that if a dizzy is laid down on a target and you posture change them....they going into the "can't get up" thing when they try to stand up. Is this right?
Not exactly. As a Master Carbineer, you have a few posture downs, the most popular being SuppressionFire2 and ActionShot2.
When a target is dizzied, any forcedposture UP will cause them to flop back down like a fish. You can apply a dizzy using FullAuto and use ActionShot2 on them, and assuming it works, all they will do is kneel.
As long as they don't "stand", they will stay kneeling (while dizzied), and that's pretty much the end of that. Some players, however, naturally have the urge to /stand when they are kneeling (because kneeling increases the damage you take and makes you more vulnerable to flat-out knockdowns), at which point, they fall back down.
We mainly use "posture downs" in two cases.
A) After dizzing a target and KDs don't seem to work (maybe they have high defense vs. KD), we can try a posture down. At this point, we hope they stand up by themselves by accident and flop back down.
B) We want to progressively KD a target with high knockdown defense, so we stun/dizzy them, posture-down them so they are kneeling.. and once they are, we follow up with ChargeShot, etc. Targets that are kneeling are easier to knockdown.
Hope this helps.