Carbineer Archive

Thread: idea for grinding caribaneer plz advise

thereddeath
Sun May 02, 2004 9:47 pm
#1

so i got carib for my holo, heres my idea. I was thinking i would grind back up to BH (relatively easy), get that carb tree, then get master caribeneer for a couple of reasons. 1) i would be godly early starting carb and it would make it more fun, 2) i can then do the same for pistol after -- 3) i can save up combat xp -- I have a Q though, how would this affect my grinding. I know the higher u get the less xp u get vs some mobs, so how exactly does this work? what affects how much xp you get, and would this pose any problem for me, if im hunting say savage quenkers, how much will it lower the xp I get?

thanx much in advance



Kettemoor -Hadafang Weaponry -3035 5395 Twilights End, Naboo
Hadafang Armor -210 -3143 Outside of Coronet, Corellia


Sunrunner - Makevelli - Jedi


Shadowfire - TheRedDeath - O.G.
MadBarbarian
Sun May 02, 2004 10:32 pm
#2

pretty much the higher you go in carbineer...the easier mobs will be. Thats why a cu pa con'ed red for you in marksman and white when you are higher up.


Its pretty much self explanatory.....otherwise what i do is cap all the combat exp before i train....so instead of hitting say 50k combat exp i would save up 75k...so you are well on the way for the next skill





Thorin Kinslee- Loyal to the Empire
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