Carbineer Archive
Thread: Easy fix for carbineer.
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rojomalo
Wed May 05, 2004 3:37 am
#1
Think those will be easy fixes for carbineer:
1.-Skills:
-More speed.
-Defenses; -Some ranged and melee defense more, maybe betwen riflemans ranged and pistoleer melee.
-Some more defense vs dizzy, kd... will be good too.
2.-Specials:
-Fix the legshot 3, it should hit much much much more.
-At master box,scatter hit 3, ( its very good special the Scatter hit 2 a new version that hits harder will be so cool
.
-Open the cone of the area attacks. I rarely hit in cone ( x< ), i hit more like in a small square radius ( x==== ).
3.-New carbine types:
-A stun carbine will be good but a longer variety ( cold, kinetic... blast?
) of carbines will be very good, specially for pve.
-Fix EE-3. This carbine needs a revamp.
-Fix Elite carbine, maybe ap2 or ap3 ( i vote for ap3 hehe ).
4.-Lower HAM costs ( well with buffs isnt a problem )
Take in count i am speaking only as master carbineer prespective.
Got more ideas but i havent the head than clear now to write more .
-Hoob- IWCS
" Still a master carbineer "
JorahRamsai
Wed May 05, 2004 4:40 am
#2
I can only agree with speed. Defenses just need to work.
We also could use a new attack at master, but i'd suggest auto shot single 3, oh, and make legshot 3 hurt ![]()
We need new carbines, but I'd suggest weapon damages like you see from pikeman, electric etc. Would be nice to bump up the Elite to AP2 but with damages ranging from 100-300 up to 300-600, it'd be pretty overpowered.
HAM costs arn't really a problem, only when you make them a problem (Higher HAM carbines)
TAfirehawk
Wed May 05, 2004 10:43 am
#3
OH PLEASE, go read the STICKY posts......we have beaten this dead horse so many times the glue might not be worth a darn.....
Mik-Kael
Wed May 05, 2004 10:46 am
#4
I would like to see a scatter shot 3 at master box, give us a reliable way to hit mind, since we all know that Mind=PVP end game
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