Carbineer Archive

Thread: Bloodfin Rebel Carbineers Look Here

beantownphan
Tue May 04, 2004 8:55 am
#1


Hi all,

I've been looking for a group of Rebel Carbineers (preferably at least novice) to form hunting and PVP groups on occasion. A guild is a future possibility but Ijust wanted to get in touch with a few fellow Carbineers.


I've neither hunted nor fought with another high level Carbineer but the thought of 5 or 6 in a group would be fairly devestating imo. One or 2 to apply states/KD and the rest to crack em in the kneecaps I say. Plus we would all know each other's strengths and weaknesses to a T.


I am apure Carbineer (+25 speed)/crafter, but surely Carbineers with support skills such as Doc,CM and BH are more than welcome and necessary.


If you're interested in meeting or forming hunting/loot/corvette/geo cavesgroups either post here or contact me in game.


Carbineers unite!



Syban Glowak BRUTE e Master Smuggler e Master Armorsmith
Gibauk Glowak BRUTE e Master Armorsmith (retired) e Master Carbineer (retired)
Reside in Pirate's Cove and Skyfar, Naboo on the Bloodfin Server

DoctorCoryn
Tue May 04, 2004 9:33 am
#2

great idea!! unfortunately I'm on Radiant...


I'd like to see what a group of Carbineers can do... I know that the groups I hunt in, I play a massive part in controlling the MOBs, I'd imagine group of Carbineers raking crowds with multiple FAA, BS2, AS2, and CS2... could be devastating (as long as all the players are experienced and work together well)





-----------------------
Coryn Dularen (Shen)
Master Doctor, Master Carbineer
==Former HGate Chief Medical Officer==
Official Carbineer Motto: "Carbineer - Stunning crowds since Publish 7"

"The Irish MP's are NOT 'after me frosted lucky charms'"
beantownphan
Tue May 04, 2004 9:59 am
#3

I agree. I mean think of these tactics on a mob:


1st volley: suppression fire so they can't charge


2nd volley: action shot for further posture down and bleed


3rd volley: full auto area for states


4th volley: Chargeshot2 for KD!


Finishing blow: either burst shot2 or legshot2 (think about when legshotshot 3 will work in a cone-or does it already?)


Assigning 1 player to each special or everyone doing these in progression would take some trial and error, but once we learn to fight together we'd rule.


A squad of Carbineers = death to all.





Syban Glowak BRUTE e Master Smuggler e Master Armorsmith
Gibauk Glowak BRUTE e Master Armorsmith (retired) e Master Carbineer (retired)
Reside in Pirate's Cove and Skyfar, Naboo on the Bloodfin Server

novamarine
Tue May 04, 2004 10:42 am
#4



I'd like to offer you some tactics....



--------------------------------------------------------------------------------
beantownphan wrote:


I agree. I mean think of these tactics on a mob:


1st volley: suppression fire so they can't charge


2nd volley: action shot for further posture down and bleed


These 2 actions are redundant. Posture changes are on a 30 second timer so using multiple rounds of it is a waste. If you want a posture down, pick 1. You also may prefer to wait for a posture down to later in the engagement...more later.


3rd volley: full auto area for states


It may be advisable to use thse specials first. Getting a stun on early in the fight is a good tactic. In addition, if you land a dizzy early, you can follow that up with a posture change. Posture changes are perhaps a better source of "dizzy/KD" because the so many players have high resist to KD.


4th volley: Chargeshot2 for KD!


You will find many players VERY resist to KDs. However, they will land well against certain builds. However, try to get dizzy on them first. There are also problems using KD because of the "knockup" bug. If someone is KDed and a successful KD is landed on them, they will be moved to standing. This makes using KDs in a group pretty counterproductive.


Finishing blow: either burst shot2 or legshot2 (think about when legshotshot 3 will work in a cone-or does it already?)


You need to pick a strategy. Either all target action and use actionshot2 with legshot2 or go random pool and use combos of fullauto and crippleshot (more coming). One advantage here is that legshot2 is a fast firing special. One disadvantage is that legshot2 uses alot of mind to fire.


Assigning 1 player to each special or everyone doing these in progression would take some trial and error, but once we learn to fight together we'd rule.


Again, either target action or random pool but pick one and have everyone stick to the gameplan. Action-targeting strategy is straight forward, open with actionshot2 and then spam legshots.


If you go random pool, divide your players into 2 groups. If you have carbineer/BH or carbineers with lots of + speed, have those players exlusively use crippleshot. Their job is to do damage. Have the players with just master carbineer (+60 speed) using fullautos exclusively and if/when a dizzy is landed, they posture down the target. The job of these players is to apply states. This groupshould be using speed sliced carbines as well.


A squad of Carbineers = death to all.


I hope so. Keep us updated on your progress.


--------------------------------------------------------------------------------

beantownphan
Tue May 04, 2004 11:22 am
#5

Nova, one question: Can you switch to Bloodfin so we can fight together? Some great advice and some new info for me! Thank you.


I guess for the suppression fire first tactic I just pictured a PVE/creature situation where say 5 carbineers attack five different creatures, the creatures chargeand we end up kiting and running around withour heads cut off. If they are postured down and kept in a tight group in a small area, Carbineers could use their area specials with devestating effectiveness. I agree for PVP though, states would have to befirst.


Now where are all the Bloodfin Carbineers who wanna go play?


Thanks again Nova!





Syban Glowak BRUTE e Master Smuggler e Master Armorsmith
Gibauk Glowak BRUTE e Master Armorsmith (retired) e Master Carbineer (retired)
Reside in Pirate's Cove and Skyfar, Naboo on the Bloodfin Server

Remmiz
Tue May 04, 2004 3:12 pm
#6

I wish I could....but I am an Imperial on Bloodfin



------
Sokina Turistan - Bloodfin - Master Carbineer
beantownphan
Wed May 05, 2004 7:25 am
#7

OK my idea of a potentially all Reb/carbineer guild is still alive. If I had one or two other people who liked the idea we could start this thing from the ground up. Anyone out there who wants to take this on? I'm in a guild too but I would consider leaving it if there was interest here. Let me know in game or here.



Syban Glowak BRUTE e Master Smuggler e Master Armorsmith
Gibauk Glowak BRUTE e Master Armorsmith (retired) e Master Carbineer (retired)
Reside in Pirate's Cove and Skyfar, Naboo on the Bloodfin Server

novamarine
Wed May 05, 2004 8:15 am
#8


I honestly think you might be more successful dropping the carbineer guild idea and just having carbineer-only hunting groups. Start with the hunting group and from there, if there is interest, form a guild.Joining a carbineer-only guild is a pretty strong commitment. Lots of players tinker with professions and change on a monthly basis. Its a fine idea, don't get me wrong, but I think you might be more successful if you just start with hunting groups.


Please keep us updated
Rorenikibi
Wed May 05, 2004 8:20 am
#9

What Nova says. My guild has a group of about 5 Carbineers in it and we've been lethal when we bring our firepower to focus, but that's a rare coincidence in the Rifleman/CM world.


I know there are crossguild Stormtrooper units on Kettemoor that use E11's as standard issue weapons when out patrolling.






Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


WufgarRuffian
Thu May 06, 2004 7:31 am
#10

if your gonna go for something like this all carb grp make sure one is a sqd leader, I think sqd leader needs some props, a very under rated profession that when used in a dedicated hunting circle would be devasating



Wufgar
Elite forces Tanelorn Dantooine
Elite Forces

IGNPC: We often hear the loudest cries from a relative minority. Still, it seems odd that all the comments sent our way have been negative.
Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
DoctorCoryn
Thu May 06, 2004 9:31 am
#11






WufgarRuffian wrote:
if your gonna go for something like this all carb grp make sure one is a sqd leader, I think sqd leader needs some props, a very under rated profession that when used in a dedicated hunting circle would be devasating







GREAT suggestion... and make sure one is a Carbineer Doc as well (ok, so I'm slightly biased)





-----------------------
Coryn Dularen (Shen)
Master Doctor, Master Carbineer
==Former HGate Chief Medical Officer==
Official Carbineer Motto: "Carbineer - Stunning crowds since Publish 7"

"The Irish MP's are NOT 'after me frosted lucky charms'"
Page 1 of 1
Previous Next