Carbineer Archive

Thread: A brief note on knockdowns

RobbPilot
Thu May 06, 2004 2:42 pm
#1

It is funny, the effective delay I take from the chargeshot animation is much longer than the time it takes a MOB to get back up from thenano-knockdown we are now allowed to have. I can rarely get a shot off during the instant the MOB is down before it pops back up in stride and resumes its charge toward me. What's worse, I just ran closer to him too as a result of the animation. It is pretty comical, all things considered.
JorahRamsai
Thu May 06, 2004 2:48 pm
#2

The animations for your next shot in the queue may not show but they do take effect, if you've got the speed.


example: You fire chat shot and have full auto shot 2 in the queue 4 times. In the time it stops to animation running you'll fire 3 or 4 shots at the 1second speed but won't see their animation. So they do take the damage from these 4 attacks.



Jorah "The carbineer of dewm" Ramsai
Self proclaimed title.
Number of dead Dark ged-hi : 2
Dragon Empires Stratics
TAfirehawk
Thu May 06, 2004 3:56 pm
#3

Your computer and/or connection must be horribly slow or you have 100+ PC's around you while fighting, because it works just fine and you are experiencing lag.


I routinely get 4 shots off while they are KD thanks to my Carbine Speed and Weapon Speed



And there is no reason to run towards them with the animation, just go the other way; the animation just goes in the direction you are running, not towards the target.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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