Carbineer Archive
Thread: A brief note on knockdowns
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RobbPilot
Thu May 06, 2004 2:42 pm
#1
It is funny, the effective delay I take from the chargeshot animation is much longer than the time it takes a MOB to get back up from thenano-knockdown we are now allowed to have. I can rarely get a shot off during the instant the MOB is down before it pops back up in stride and resumes its charge toward me. What's worse, I just ran closer to him too as a result of the animation. It is pretty comical, all things considered.
JorahRamsai
Thu May 06, 2004 2:48 pm
#2
The animations for your next shot in the queue may not show but they do take effect, if you've got the speed.
example: You fire chat shot and have full auto shot 2 in the queue 4 times. In the time it stops to animation running you'll fire 3 or 4 shots at the 1second speed but won't see their animation. So they do take the damage from these 4 attacks.
TAfirehawk
Thu May 06, 2004 3:56 pm
#3
Your computer and/or connection must be horribly slow or you have 100+ PC's around you while fighting, because it works just fine and you are experiencing lag.
I routinely get 4 shots off while they are KD thanks to my Carbine Speed and Weapon Speed ![]()
And there is no reason to run towards them with the animation, just go the other way; the animation just goes in the direction you are running, not towards the target.
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