Carbineer Archive
Thread: One more step on the road to the Grail
Nah, I got a 17% damage slice on it, which put it at 115-257, and I have +7 Carbine speed SEA's and CorSec Boots (+3 Carbine Speed) for a total of 70 Carbine speed.
CripplingShot was coming out around the 1.1-1.2 mark. I use a 1 second macro to spam the shot at a consistent rate and I was just barely getting que stacking after 8 or 9 shots.
TwilightScout wrote:
Well, it could just be the server too. Regardless I'm sure the resident speed guru will be in here shortly with his calculator to set the record straight.
LOL
At +60 Carbine Speed, CrippleShot is fired at EXACTLY the Weapon Speed. But in this case it is 0.90 so it caps at 1.0. With this weapon, there is ZERO usefullness in having any more than +60 Carbine Speed. If you think it is firing slower than 1.0 seconds, well something is lagging/bugged on the server as there is no dispute on the Speed Formula and its accuracy.
Although we may see a change in the formula or at least the cap in the Revamp.....some day.... ![]()
Rorenikibi wrote:
Something's hinky. Not to dispute the math of the equation, but I've used a 1.0 speed carbine on numerous occassions and I can't get any better than 1.25 with CripplingShot.
LOL
Amazed you play on a 56k connection and don't fire like 1 or 2 times per minute LOL LOL LOL
Even better, I'm on the East Coast playing on the Kettemoor server, acknowledged as a West Coast server.
I've tweaked my game settings to the point where I can still hover around 12-15 frames per second in full bore PvP in downtown Coronet with a ping rate only in the low 400's.
As with all things, you just need to know what you're doing. ![]()