Carbineer Archive

Thread: Leg Shot 3

modextus
Tue Aug 12, 2003 3:57 pm
#1

As far as I can tell, Legshot3 is just making the carbineer perform Legshot2. The ham costs are identical, the damage is identical, and the special name for it in the combat spam is identical.


Riflemen get headshots one two and three. In combat spam they are named Head Shot, Expert Head Shot, and Master Head Shot, respectively. For carbineers, leg shots 1 2 and 3 are called Legshot, Kneecap Shot, and Kneecap Shot (same name), respectively. I think the same thing may be going on with bursh shots 1 and 2 but I can't tell because I don't have burstshot2 yet.


What do you think the name for Legshot3 should be?

Falkyrk
Tue Aug 12, 2003 4:31 pm
#2

I have the Strat Guide here which has been fairly accurate with things. (They are especially accurate with armor and the weapons.) This guide was created with the help of SWG. Even Kevin "CP3" or whatever helped with this guide.


Well, they say that LegShot3 is supposed to a multi-mob attack. That means the damage it does makes sense. You do the same type of damage, but you just hit more mobs.




____________________________________________

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Kingpin390
Tue Aug 12, 2003 4:59 pm
#3

Eh? Legshot3 is meant to be like Legshot2 except more powerful, however i've noticed that Legshot3 costs more HAM than Legshot2 with no extra damage so its obviously they are indifferent meaning that its probably going to get fixed... in the future



"War... War never changes..."
shatterstarix
Wed Aug 13, 2003 11:30 pm
#4

you dont hit "more mobs" with this attack. it is broken. its the same as action shot 2 and needs to be fixed.




JoJo (intrepid) CH/EX-Carbiner/Medic/Pistoleer (cause i HAD to)


There he goes.. one of God's own prototypes.
A high powered mutant of some kind never
even considered for mass production.
Too weird to live and too rare to die.
Kaellok
Thu Aug 14, 2003 4:18 am
#5






shatterstarix wrote:

you dont hit "more mobs" with this attack. it is broken. its the same as action shot 2 and needs to be fixed.







i think you mean its the same as leg-shot 2.


my tests with leg-shot3, while far from conclusive as i only used it 10 times before scrapping, went something like this:


damage seemed to cap out at around 600ish witha 24-250 laser carbine, against an AR0, 10% energy resist mob. min damage i saw was aroun 100ish. ham cost was 117, every time, mostly aciton but a good chunk in health and a small bit to mind.


legshot 2 was something like this:


damage cap at around 900ish, same weapon, same mob. min damage i saw was 78 or so. ham cost was identical to the eye...i didn't check to see exact amounts depleted, seemed the exact same.


end result...use full-auto single2 or full-auto area instead. of course, i seem to be doing about 1/3 less damage with THOSE post-patch as well.


/sigh

ClavarSyn
Wed Jul 14, 2004 3:20 pm
#6

Hey all. I am farily new to carbineer, but I have been in the game a long time. Now, as a rifleman, headshot1 did good damage, headshot 2 did real good damage, and headshot 3 did GREAT damage.....


Now, I look at the legshot specials, and I have found that legshot1 does ok damage, legshot2 does better damage, and legshot3 appears to do about the same damage as legshot1.


My question is, am I understanding this right, or am I missing something about Legshot3? Thanks for your time.



Calver Syn

Formeraly Calvar Syn
ClavarSyn
Wed Jul 14, 2004 3:43 pm
#7


Hey all. I am farily new to carbineer, but I have been in the game a long time. Now, as a rifleman, headshot1 did good damage, headshot 2 did real good damage, and headshot 3 did GREAT damage.....


Now, I look at the legshot specials, and I have found that legshot1 does ok damage, legshot2 does better damage, and legshot3 appears to do about the same damage as legshot1.


My question is, am I understanding this right, or am I missing something about Legshot3? Thanks for your time.



Calver Syn

Formeraly Calvar Syn
Zydrigeon
Wed Jul 14, 2004 3:52 pm
#8

Legshot 3 is currently the last broken special we have as carbineers. It will be a cone effect multi-target action hitting special when its put in during the combat rebalance (its been fixed since before 8, but hasnt been put in) It should/will? do better damage than legshot2 when live.


Craelion Lastday

Mcarbineer
TAfirehawk
Wed Jul 14, 2004 4:03 pm
#9

Details in the FAQ....well actually a link in the FAQ to the Specials STICKY





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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