Carbineer Archive

Thread: Change to Charge Shot

showmercy
Sat Aug 14, 2004 4:11 am
#1

It would be nifty if charge shot wasn't actually a "charge" in the sense that the player charges towards the enemy, but a charge as in charging up their weapon for a more concentrated and powerful blast. What I propose is to make Charge Shot a knockdown that can only be done which kneeling (to absorb the force of the shot) but has a 95% chance to knockdown (assuming it hits the target). Any thoughts or ideas?



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D0Gboy
Sat Aug 14, 2004 4:14 am
#2






showmercy wrote:

It would be nifty if charge shot wasn't actually a "charge" in the sense that the player charges towards the enemy, but a charge as in charging up their weapon for a more concentrated and powerful blast. What I propose is to make Charge Shot a knockdown that can only be done which kneeling (to absorb the force of the shot) but has a 95% chance to knockdown (assuming it hits the target). Any thoughts or ideas?







I dont mind the running forward and the anime is kinda cool but PvP stackers dont get KD to much


if they increased the % to KD that would be cool IMO




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Nadiel26
Sat Aug 14, 2004 11:15 am
#3

the runningmakes it inaccurate




Nadiel
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WookieeTumble
Sat Aug 14, 2004 9:35 pm
#4

Thats why we got Underhand and Fire Knockdown in BH tree.



Nomar
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Sid_Viscious
Sun Aug 15, 2004 10:29 am
#5






D0Gboy wrote:





showmercy wrote:

It would be nifty if charge shot wasn't actually a "charge" in the sense that the player charges towards the enemy, but a charge as in charging up their weapon for a more concentrated and powerful blast. What I propose is to make Charge Shot a knockdown that can only be done which kneeling (to absorb the force of the shot) but has a 95% chance to knockdown (assuming it hits the target). Any thoughts or ideas?







I dont mind the running forward and the anime is kinda cool but PvP stackers dont get KD to much


if they increased the % to KD that would be cool IMO







OO BUT THEY DO!!!!! Just get at a + Range and you can KD



.::Sid::.||.::LeBT::.
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