Carbineer Archive

Thread: Old School Carbineer with questions about current carbineer stuff

tacwraith
Thu Nov 18, 2004 4:50 pm
#1

To make things short, I was master carbineer so long ago It was in the times the only special that worked was leg shot2.


Im starting a character on a new server, making it commando 4.4.0.0, BH 4.4.0.0 ...

my question for you guys would be...

where in carbineer should I put my remaining skillpoints?

I was doing master marksman and nearly had an orgasm when fullautosingle1 put stun dizzy and blind on a target... which made me stop and re-consider my original idea of making my BH a pistol user. BUT if soe did fix carbineers id be more than thrilled to go all-out on carbines.

My main interest is PVP. No, i dont expect to beat people up 100% of the time.. but i do enjoy defeating them by screwing them over with status effects and putting damage into 'em. Thats why I put the expendables of commando in my template, a grenade or rocket when the target is KD'd or inside/outside my carbine's ideal range... plink em with carbine.... you get the idea.

So, with enough skillpoints to get 3 branches and 3 boxes in carbines, which should I get?

Ive been browsing over the description of the specials in BH and carbineer and find most of them overlap.. aka carbineer and bh both have specials that 'have a chance of dizzy/stun/blind' , both have specials that KD (though only charge shot seems to be specifically designed for this)... carbineer has a stun attack but isnt it irrelevant with all the other attacks being able to stun? Or is the stun attack in carbineer (wild shot? i forget the name) like a guaranteed stun even vs high level defenses?

which specials do you carbineers find the most useful in pvp? and why?

...that if i take carbine accuracy branch I end up with +170 accuracy (isnt the cap for everything 125 now?)..

... having read these forums I see that speed in carbines is an issue for a master carbineer..but what if I have BH carbines? my template has carbine speed at +105 with BH! (again, cap is 125?)


thnx in advance!




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

TAfirehawk
Thu Nov 18, 2004 7:24 pm
#2

So much has changed......


Details: only Ranged/Melee/Block/Dodge/Counterattack Defenses cap at +125. Speed caps at 100 for all weapons, but at +90 you cap on a 4.0 speed weapon.


If you are going BH Carbs and still getting 3 trees plus 3 boxes in Carbineer, then that is easy.....kinda.....3444 if you don't want WildShot2 which very few people use or go 4434 and drop a bit of Counterattack. IMO it doesn't matter as WildShot2 and the extra Counterattack don't mean much.


For duels, plan on most serious people to beat you or at least duel to a draw. In fact an Image Designer for example can play me to a draw just as easily as a Rifleman because of Armor/Buffs/Food/PSG's.



We have a number of posts in the FAQ on PvP too.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

tacwraith
Thu Nov 18, 2004 10:29 pm
#3

thnx tahfire.

i made a mistake in the post.. i have enough for 2 branches and 3 boxes. the horrors of quick typing

I see so many attacks in carbineer and BH that pretty much do the same its like i have to take the boxes for the mods not the attacks themselves.

im looking at probably 2.4.0.4 and taking FS ranged speed box4 to give me 12 speed at the cost of 10 speed if the same points were in the carbineer box. that gives me +95 speed..i can easily cap with cheapo skilltapes after that...and gain chargeshot2 (well maybe it will be good the day i aoe dizzy and aoe kd a gank squad.. mmm *evil grin* )

im painfully aware of the lack of defenses... that was a big issue back then too. But nowadays a synthsteak+psg+composite+buffs pretty much does the same job (sadly).

now the big question is:

what is the cap on accuracy?




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

AdmiralSpy
Fri Nov 19, 2004 7:13 am
#4






tacwraith wrote:

what is the cap on accuracy?




There is no known cap - the more, the better.


As far as speed goes, +90 speed allows you to speedcap a 4.0 weapon, and the highest crafted carbines I've seen are at 4.1, and even then, you could find the same ones with 4.0 speed or even 3.9 on your server depending on the smith. If you can get several attachments, consider dropping some of the first branch in Carbineer for the third.





Addy | 'Addy
ex-Photographer
Forever Carbineer
TAfirehawk
Fri Nov 19, 2004 8:14 am
#5






tacwraith wrote:

im looking at probably 2.4.0.4 and taking FS ranged speed box4 to give me 12 speed at the cost of 10 speed if the same points were in the carbineer box. that gives me +95 speed..i can easily cap with cheapo skilltapes after that...and gain chargeshot2 (well maybe it will be good the day i aoe dizzy and aoe kd a gank squad.. mmm *evil grin* )






Well if you are getting X4XX BH then 2XXX Carbineer gives you +95 Carbine Speed without any SEA's or FS Skills.....this caps a 8.0 speed weapon


BTW, getting one tree in FS boxes is like mastering all of Carbineer about 5 times.....so I wouldn't be trading a box or two in Carbineer for one full FS tree any time soon




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

wilibus
Fri Nov 19, 2004 8:45 am
#6






tacwraith wrote:
thnx tahfire.

i made a mistake in the post.. i have enough for 2 branches and 3 boxes. the horrors of quick typing





If this is the case, x4xx is pretty much required, for 2 reasons. Crippleshot will likely end up being your bread and butter with a carbine. Simple straightforward damaging special. Second is accuracy.


Now here is where it gets tricky. 4xxx gives you bonus speed andwild and scatter shot. xx4x gives you burstshot2 and defence mods, xxx4 gives you accuracy while moving.


With +12FS Speed you really only need to worry about your "natural" mod being +78, that will put you at +90 which is plenty since basically all carbines are under 4.0 speed.


So it really comes down to picking either the top box of counterinsurgency (xx4x) or the top box of special abilities (xxx4) With 0434 you basically sacrafice a small amount of counterattack for chargeshot2, and with 0443 you give up chargeshot2 for a slight defence boost. Personally i feel chargeshot2 would be the better investment. In case you have access to a large variety of specials. With eitherof these the onlything you are missing really is scattershot2, sincelegshot3and the fullauto series both apply a stun state, andyou have other specials withas much or more potential then scattershot2.










Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

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