Carbineer Archive
Thread: Carbine Power ups
In my mind, if you set the HAM costs aside, the biggest problem for starting Carbineers are speed and accuracy. So I used Speed powerups when starting out.
Once you hit a certain speed cap, or come close to Master Carbineer, speed and accuracy are no longer really a problem, so that's when you should use a Min/Max powerup or a HAMCost/ Damage powerup.
If you plan on being a Carbineer god and complementing your skill with the BH Carbine line (like I'm trying to do), then Min/Max Damage powerups alone are the best.
It *really* depends on yours style of play though.
Well I will have to plug my spreadsheets based on Nova's data...
Full detailed version - http://tafirehawk.com/GoA/Carbineer%20Actual%20Firing%20Speed%20Table%20V2.xls
Simplified version - http://tafirehawk.com/GoA/Carbineer%20Speed%20and%20Damage%20of%20Specials.xls
I agree to go for speed powerups generally if you're not at the speed cap.
I did want to note however, that for PvP situations, I would recommend finding someone to make you 32% min damage - 16% attack speed powerups. They would improve any gun when you consider damage mitigation, but some more than others. For Elite carbines, they are exceptionally effective.... I have been able to reduce the damage spreadtoaround 60 points on the one I use with a powerup. That means that I'm only losing 30 max damage to someone with mitigation 3... which is made up for with the improved speed as well.