Carbineer Archive
Thread: BurstShot
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DHUScreed
Mon Mar 29, 2004 5:51 pm
#1
Ok, is it working at intended? I just got burst shot today and it "bursts" 3-6 of them at once if you put a bunch in your combat que reulting in a 5k+ dmg hit but also taking about 300-400 HAM away from you at once.
I think its awsome that if they made it this way purposely cause' its the way a carbine should fire. I did a little PvP against a few friends of mine, used charge shot to knock em down, than I qued about 8 burst shots into my combat log and it fired most of them off at once resulting in an instant incap of them.
InfluenzaSWTA
Mon Mar 29, 2004 5:53 pm
#2
...
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You sure about that? BurstShot is just one attack, it shouldn't do multiple of them in the same round...
DHUScreed
Mon Mar 29, 2004 6:02 pm
#3
Im positive, I did it several times. Que up about 5-6 burstshots into your combat que and it will fire off a bunch of them at once, you look at the combat log and you'll see about 4-5 of them hitting at once reading
1:21:41 You use Burst Shot on %t for 800 damage!
1:21:41 You use Burst Shot on %t for650 damage!
1:21:41 You use Burst Shot on %t for1041 damage!
1:21:41 You use Burst Shot on %t for732 damage!
Etc..
InfluenzaSWTA
Mon Mar 29, 2004 6:05 pm
#4
Good lord. I've used BurstShot forever, and never seen it do that. Either your character is bugged (not a bad thing
), or there was a recent patch that messed things up. I remember back in the day when the developers seemed to have accidently removed the PVP modifier for CrippleShot, allowing carbineers to run around massacring people for a day.
SeetherSOL
Mon Mar 29, 2004 6:58 pm
#5
That's lag. I get that every once in a while with sprayshot or torsoshot/eyeshot. One message a second, then nothing happening for a couple of seconds while their HAm doesn't move, then they're dead and I have 4 messages for the same second.
Check your combat log. Look at the time between all of the burstshots and your previous shot. Should be a several second gap.
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