Carbineer Archive

Thread: BurstShot

DHUScreed
Mon Mar 29, 2004 5:51 pm
#1

Ok, is it working at intended? I just got burst shot today and it "bursts" 3-6 of them at once if you put a bunch in your combat que reulting in a 5k+ dmg hit but also taking about 300-400 HAM away from you at once.


I think its awsome that if they made it this way purposely cause' its the way a carbine should fire. I did a little PvP against a few friends of mine, used charge shot to knock em down, than I qued about 8 burst shots into my combat log and it fired most of them off at once resulting in an instant incap of them.



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

InfluenzaSWTA
Mon Mar 29, 2004 5:53 pm
#2

...



You sure about that? BurstShot is just one attack, it shouldn't do multiple of them in the same round...





---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
DHUScreed
Mon Mar 29, 2004 6:02 pm
#3

Im positive, I did it several times. Que up about 5-6 burstshots into your combat que and it will fire off a bunch of them at once, you look at the combat log and you'll see about 4-5 of them hitting at once reading


1:21:41 You use Burst Shot on %t for 800 damage!


1:21:41 You use Burst Shot on %t for650 damage!


1:21:41 You use Burst Shot on %t for1041 damage!


1:21:41 You use Burst Shot on %t for732 damage!


Etc..



Screed Herrschaft - Mercenary - "Im just a simple man trying to make his way in a galaxy." -Jango Fett

InfluenzaSWTA
Mon Mar 29, 2004 6:05 pm
#4

Good lord. I've used BurstShot forever, and never seen it do that. Either your character is bugged (not a bad thing ), or there was a recent patch that messed things up. I remember back in the day when the developers seemed to have accidently removed the PVP modifier for CrippleShot, allowing carbineers to run around massacring people for a day.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
SeetherSOL
Mon Mar 29, 2004 6:58 pm
#5

That's lag. I get that every once in a while with sprayshot or torsoshot/eyeshot. One message a second, then nothing happening for a couple of seconds while their HAm doesn't move, then they're dead and I have 4 messages for the same second.


Check your combat log. Look at the time between all of the burstshots and your previous shot. Should be a several second gap.


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