Carbineer Archive

Thread: Why Confusion Shot

Bennyboy4308
Mon Apr 12, 2004 9:35 am
#1

I was working on my new BH/Carbineer template and my plan was to drop novice medic for BH carbine IV, but I'm at III right now and FireKD has yet to fail to dizzy a quenker. Why would you need confusion shot?



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
adev
Mon Apr 12, 2004 10:03 am
#2

FireKnockDown's dizzy state does not last very long (agaisnt a player). If you apply a dizzy with confusion shot and then knockdown, they will flop like a fish. I also noted the other day, that confusion shot did the most damage to a jedi I was attacking.



Andsero <KEG>
{Blue Fishy Master Bounty Hunter}

Bennyboy4308
Mon Apr 12, 2004 10:13 am
#3

I noticed the dizzy lasted like 30 seconds from FireKD on a quenker. So its different for a player?



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
Lhargylflharfh
Mon Apr 12, 2004 2:28 pm
#4

Isn't FireKd supposed to set the target on fire? If that gets fixed it will be ub3r, then most likely nerfed.



- NGE Doubleplusungood
TAfirehawk
Mon Apr 12, 2004 3:17 pm
#5

Don't test shots on Quenkers, they are low level critters, go play with Rancors of various types to really see how things work






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

OnlyMaestro
Mon Apr 12, 2004 3:52 pm
#6






TAfirehawk wrote:

Don't test shots on Quenkers, they are low level critters, go play with Rancors of various types to really see how things work










Only if you're a Master.



Last thing we need is a newbie Carbineer coming in saying, "They said to fight Rancors..."


btw Firehawk, what's your best laser carbine? I'm comparing Eclipse's to other servers...




4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

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