Carbineer Archive
Thread: Why Confusion Shot
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Bennyboy4308
Mon Apr 12, 2004 9:35 am
#1
I was working on my new BH/Carbineer template and my plan was to drop novice medic for BH carbine IV, but I'm at III right now and FireKD has yet to fail to dizzy a quenker. Why would you need confusion shot?
adev
Mon Apr 12, 2004 10:03 am
#2
FireKnockDown's dizzy state does not last very long (agaisnt a player). If you apply a dizzy with confusion shot and then knockdown, they will flop like a fish. I also noted the other day, that confusion shot did the most damage to a jedi I was attacking.
Bennyboy4308
Mon Apr 12, 2004 10:13 am
#3
I noticed the dizzy lasted like 30 seconds from FireKD on a quenker. So its different for a player?
Lhargylflharfh
Mon Apr 12, 2004 2:28 pm
#4
Isn't FireKd supposed to set the target on fire? If that gets fixed it will be ub3r, then most likely nerfed.
TAfirehawk
Mon Apr 12, 2004 3:17 pm
#5
Don't test shots on Quenkers, they are low level critters, go play with Rancors of various types to really see how things work ![]()
OnlyMaestro
Mon Apr 12, 2004 3:52 pm
#6
TAfirehawk wrote:
Don't test shots on Quenkers, they are low level critters, go play with Rancors of various types to really see how things work
Only if you're a Master.
Last thing we need is a newbie Carbineer coming in saying, "They said to fight Rancors..."
btw Firehawk, what's your best laser carbine? I'm comparing Eclipse's to other servers...
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