Carbineer Archive
Thread: Argh...must shoot...fire like mud
Page 1 of 1
La-grange
Fri Apr 16, 2004 1:37 pm
#1
Im pretty sure you are familiar with this issue. In the world of small arms carbineer gets the short end of the stick. Pistoleer gets a +70 (I think) skill mod to pistol speed at master. Rifleman get a +90. While carbineer gets a paltry +60 speed mod at master.
If you were to take a look at the weapons that +90 is justified for rifleman and their 3-8 sec rifles. Pistoleers are also justified with their +70 mod and 3-1.5 sec pistols. But what is up with the carbineer?. We have weapons that fire in the 2-4 sec range and we get a +60? Doesn't add up.
Keep in mind that other professions need love more than the carbineer. Pikeman is still useless. We got our specials fixed so we are not as useless. But this is a small issue that can probably be corrected and hotfixed rather quickly.
I dunno. I'm beating a dead horse. I know that but it still kinda bugs me that every other profession can come close to the cap but carbineers are left in the dust.
If you were to take a look at the weapons that +90 is justified for rifleman and their 3-8 sec rifles. Pistoleers are also justified with their +70 mod and 3-1.5 sec pistols. But what is up with the carbineer?. We have weapons that fire in the 2-4 sec range and we get a +60? Doesn't add up.
Keep in mind that other professions need love more than the carbineer. Pikeman is still useless. We got our specials fixed so we are not as useless. But this is a small issue that can probably be corrected and hotfixed rather quickly.
I dunno. I'm beating a dead horse. I know that but it still kinda bugs me that every other profession can come close to the cap but carbineers are left in the dust.
Page 1 of 1