Carbineer Archive
Thread: Does a master carb have a KD/Dizzy?
novamarine wrote:
And Dizzy is being nerfed. Read the patch message. They are making it so when a mob attempts to get up Dizzy drops. I am baffled as to the use ofdizzynow.
umm I may be wrong, but isn't that how the dizzy from fullautosingle has always worked?
Sigh this is getting sad, they are actually starting to pull other things down to a carbineer level.
I'm going to post this here. Off the correspondent forum that we can announce:
This impacts almost all ofthe combat professions: Now when you knockdown a creature or NPC, they'll stay down for a couple of seconds. If they are dizzy, they'll probably fall down again trying to stand back up (and will stay down for a couple more seconds).
I think this may be on the test center right now, I'm not sure. But, it will be in the next publish. Now all we need is Dizzy to work.
Speaking of KD ours is really the most useless one out there that ive seen but i have noticed something funny that im not sure other proffessions can do, or atleast my BH friend couldnt do it or atleast didnt succeed doing it last night.
When you fight AT-ST use KD on it it does an explosion animation and it hits the ground with a large crash it gets right back up there and keeps shooting but its the best thing to do with our KD since for the most part everybody gets up before we fire the next shot off.