Carbineer Archive
Thread: Scattershot2 I hope this is as intended, as it's great (really this time)
Scattershot2 is one of my most used attacks, as it does pretty reasonable damage, is much faster (for me) than cripple and fullauto. I have noticed as well over the last few days (may have been there before, I honestly didn't look), that scattershot2 still damages your opponent even when they succesfully dodge or counterattack.
This is invaluable for me when doing rebel missions, asI have noticed that those sneaky imps dodge or counterattack about 20% of the time.
With crippleshot for example the target definatly does not take any damage on a succesful dodge/counter.
So has anybody else noticed this, is it a bug ? If so dont tell the devs or they'll probably fix it to screw us up even further.
Solth Quickshot
Master Carbineer/ on the way to Master Doctor
imn4life wrote:
ScatterShot 1 and 2 hit 2 HAM bars, so a successful dodge/counter only blocks one of the HAM hits.
It actually hit all three HAM bars..
Good as a finishing move when health of mind is low on your opponent.
1 shot will hit 2 random HAM bars.
example:
shot 1 - health and action
shot 2 - health and mind
shot 3 - action and mind
not in that order but each use of scatter will hit 2 HAM bars.