Carbineer Archive
Thread: HAM Cost Comparison: Why the Carbineer Always Loses
I am a former US Army Ranger, and my primary weapon was a carbine- I could fire 10,000 shots in a day without the slightest fatigue. Meanwhile Flamethrowers have a long history of killing the operator. When will these and other bugs be addressed?!
dont compare RL to our lovely Star Wars pls. Who says you have to fight alone? Who says you have to fight a Flamethrower? SOE have to had HAM-Cost ingame, otherwise everybody just would spam their best special without a issue.
back to your old Ranger-Days: Did you ever fight with your carbine vs a flamethrower in 60m range??? you see!
you think you ever would get the order to take a flamethrower in close combat alone? good!
this isn't about Commando vs. Carbineer!
RE-READ AND GET A CLUE
This is about inconsistancies in HAM costs when using specials. Currently a Carbineer kills himself firing 3 shots, and other professions (especially commando) can SPAM ALL DAY
Ow great, lets agrue with this guy when he has a valid point.
I bet you just love beeing gimped... We're just asking for some balance dammit, and perhaps a slight chance of victory in PVP.
if you loose in PvP it not means its unbalanced, maybe you just cant handle your profession.
Thats my point of view and i understand your point also! But i dont want carbineer as uberprofession. You still play carbineer for what reason, when its sooo unbalanced and bugged? are you all just masochistic?
I seehunting Carbineers on different planets and other just fight PvP. So just play the game.
So I'm confused. Is GalacticRanger asking for Carbine HAM to be reduced or flame thrower HAM to be increased?
Graloc wrote:
if you loose in PvP it not means its unbalanced, maybe you just cant handle your profession.
Thats my point of view and i understand your point also! But i dont want carbineer as uberprofession. You still play carbineer for what reason, when its sooo unbalanced and bugged? are you all just masochistic?
I seehunting Carbineers on different planets and other just fight PvP. So just play the game.
Gawd I love that arguement, maybe you can't handle your profession.
The reason why most carbineers, still play/endure the class is because they like the specials we have, or well liked it on paper and is hoping for a fix sometime soon. I'm pretty sure if Holocron or someone else stated that carbineer is as intended and they will not be tweaked, you'd see the number of carbineers drop drastic (not like you see a high amount of em these days). Another reason for people to stick with the carbine is because they like the "feel"/look of the weapon, in short there are many reasons but I doubt you'll find anybody who went for the carbines with the same motives as many that went for commando/bounty hunter had.
Generally I don't pvp much due to being a carbineer its simply a waste of time, but now that I have doc buffs and decent composite I find that I have a good chance of giving the other person a decent fight, assuming that that person isn't wielding a flamethrower or a llc.
I can tell you not many classes can actually outdamage the damage I can do to myself usingspecials, and quiteoften these specials turn out todo more damage to me than to the one I'm shooting at. As it is right now, I'd say the crabineer class is quite unplayable without some really good medic/doc skills.
Where do you meet all these carbineers? I mean I still haven't seen anyone with the Master Carbinier (spelled Carbinier at novice)title yet, most of those I see using the carbine are bh/carbineers.
But as single PVP Character.... say goodbye and dont start fighting cause u will kill urself.
The Pistoleer BH, Hamcosts about 40health/60action, nonstop Special attacks.
The Commando , Hamcosts too low. nonstop Special attacks..
The Rifleman, medium Hamcosts, but oneshotkills
The Carabineer, suicied character.
The Hamcosts should be reduced or the others should be rised.
"I only play PVP, only for skilling [do] i do pve. I think the Carabinier is only playable with doc buffs, and then hes unkillable. U should only use some minddrugs like moun gold."
I find quite the oposite true. I am a Master Doctor and a Master Carbineer. I use my own master doctor buffs 24/7. I am always walking around with almost 3k health/action and all my mind stats are maxed as a Zabrak (1000/500/900). Furthermore, when I PvP I use a full suit of Advanced Composite (sliced, 52%), three 51% Mark III PSG's, and use spice/food which buffs my health/action over 4k quite often and leaves my mind at 1500. Even with all that,I still die in PvP, alot.
Even though I block something like 70% (if not more) of the damage headed my way and am regening health/action/mind like mad (2200 constitution/stamina and over 1000 willpower), one BH can kill me with relative ease. One TKA can make my life miserable (they keep me constantly running, which means no heals for my groupmates). One fencer can rip my mind pool apart (making me worthless and then dead). And one Commando can decimate my health pool with 1000 wounds (each attack). And any class can hurt me, clone, and come back to finish me off. Then, my buffs are gone, my armor is a liability (thanks to my now almost zero secondaries) and I'm just a normal, gimped Carbineer.
In essense, everything you do to prepare for PvP just lets you last a bit longer initially. No matter what, eventually you are going to die thanks to Clone Wars. And then you're stuck with your rediculously high HAM cost carbine. I almost think of buffs as a liablity now (especially spice), you might start out buffed, but one blast from a flamethrower and a DB later andyou are stuck in the clone center perma-incaped due to the negative would bug. Also, using muon gold is good for 10 minutes but then reduces your mind pool to craptastic numbers during the downer phase. You have enough time to fight off one wave of enemies only to be easily killed during the next wave when your mind stats are all negative and your pool is like 200.
Right now, PvP is like playing king of the mountain against a never ending swarm of enemies (that is, clones). Buffs, faction pets, armor, and a good weapon are nothing more than a rock in the swarms path. Eventually you fall and then you're just apart of the swarm. (sorry, best analogy I could come up with on such short notice...)
Fico Feafip
Master Doctor/Carbineer of Scylla
Wow, talk about a thread hijack....
Lets try re-reading the main point:
Elite Carbine: HAM Cost 32/49/25
- Fired Legshot2, Actionshot2, FullAuto2
- Result: Nearly 60% action gone, about 40% health gone
Flamethrower: HAM Cost 90/55/18
- Fired FlameSingle1, FlameCone1, FlameCone2
- Result: Health at 95%, Action/Mind at 100%
Hello McFly? Look at the HAM costs side by side....that is what hes talking about.
Why the HUGE discrepancy? Why does the Commando style COST MORE ON PAPER yet does hardly no damage when compared to the Carbine specials.
Something has to be bugged. Eitehr that or there's some goofy modifier no one knows about.
Cyene
Everyone knows that right now a Commando is the most rapidly growing profession due to the powerful flamethrower, but here is the true reason why other weapons are little or no match. I was a Master Commando and I'm now a Doctor/Carbineer, and below are the results of firing 3 shots. My character has 800 HAM, with all secondary stats at 500. Target did not fight back.
Elite Carbine: HAM Cost 32/49/25
- Fired Legshot2, Actionshot2, FullAuto2
- Result: Nearly 60% action gone, about 40% health gone
Flamethrower: HAM Cost 90/55/18
- Fired FlameSingle1, FlameCone1, FlameCone2
- Result: Health at 95%, Action/Mind at 100%
So in addition to the Flame thrower doing about 10,000 total damage in 3 shots, it used up almost no HAM. The carbineer did about 1500 damage, and practically commited suicide. The is a massive developer problem that has not been fixed, testedor even addressed for far too long. The HAM cost for specials for Commando are clearly nonexistant, and the HAM costs for the Carbine are insane. The commando should have nearly 3x the amount of HAM taken away, but in reality it's next to none. This allows the commando to SPAM specials all day, while the Carbineer can barely use 2.
I am a former US Army Ranger, and my primary weapon was a carbine- I could fire 10,000 shots in a day without the slightest fatigue. Meanwhile Flamethrowers have a long history of killing the operator. When will these and other bugs be addressed?!
Why is every "update" a Nerf and Not a Fix?