Carbineer Archive

Thread: Just so you know, we got nerfed again

SWBarker12
Thu Oct 09, 2003 6:49 pm
#1

If some of you hadnt noticed, we have been nerfed a second time. One of our only hopes in PvP was to get off some good shots and kill our opponent before are HAM killed us, well if you hadnt noticed there was a reduction in PvP damage, so that means we wont be able to even get lucky and kill someone, now our HAM costs will certainly kill us first. Just wanted to bring it to your attention.




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

Leomi
Thu Oct 09, 2003 6:57 pm
#2

Amen brother. I gotta go though. Later.



Leomi
Community Leader
Playing since Launch Day.
Ron_in
Thu Oct 09, 2003 8:00 pm
#3

I noticed this in PvP too, but was it just Pvp, or did they sneak one in on PvE too? I haven't played since the update, but it seems that might be something to watch for





Cavalieri Neri naboo
SkyyZeRo
Thu Oct 09, 2003 9:48 pm
#4

Well, for PvP... try scattershot2, doesn't seem to be reduced like everything else. I was doing about 100 to 200 for all 3 stats with scattershot2 lol.
SWBarker12
Fri Oct 10, 2003 5:36 am
#5






SkyyZeRo wrote:
Well, for PvP... try scattershot2, doesn't seem to be reduced like everything else. I was doing about 100 to 200 for all 3 stats with scattershot2 lol.




Im guessing the devs will "fix" that, even though we could use one advantage like that.




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

Detchi
Fri Oct 10, 2003 7:01 am
#6

In PvE, try ChargeShot...it knocks everything over, and the target just doesnt get back up! Want to kill a Rogue Fambaa in under 2min, solo? Want to take out a pack of 6 Fambaa, solo? Chargeshot is the answer...



Millenix
Detchi Osvos
________________
Sithe

makalas
Fri Oct 10, 2003 7:12 am
#7

the mobs can get back up, they just have some kind of check they have to do when hit to see if they are knocked down, then they check again every every few seconds or something. you can tell when they attempt to stand up and they are either successful or they arent. its like having the dizzy effect on you. it takes several tries to get back on your feet.


it definitely gives the carbineer back their crowd control ability, it just puts the specials you need for it up a couple boxes in the combat xp skill line. basically only the dedicated carbineers are ever going to get it. also it only works like this in pve.




MachalaS EterA
Indicant
Fri Oct 10, 2003 7:42 am
#8

Confirmed, targets do get back up. It takes much longer than before patch though. Also noted, war grondas and baz nitch can teleport. Where the hell is Audubon when you need him?
novamarine
Fri Oct 10, 2003 7:43 am
#9

That is clearly a bug...and they are fixing it in the next hotfix (see Dev posts).
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