Carbineer Archive
Thread: One great thing about the new patch
actually they did make carbineers worse
In pvp I now do between 43-76 damage on a burstshot with an elite carbine 125-212 (usually 700+ in pve), and that special costs me on average twice the HAM to shoot. In other words I will kill myself faster than I will kill my opponent, this was in some cases (with the laser carbine) also true before patch, but now its even worse.
Everyone does no dmg in PvP- with my UnarmedHit3 in PvP I do about 40 dmg....Which is pretty sad when I can do 1400 against a creature.
One thing they DID fix which I like - when you attack a creature you don't stop walking for 2 seconds then continue, and the same for when you kill it. Now you can run and attack stuff without that annoying stopping.
yeah I know this hits everyone, but not everyone that it hits have the HAM costs that matches that of the carbineer.
Only two things seem to be unaffected by that patch, luckily these weren't very powerful before like fire dot and poisons, not.
well there is still one good thing about the patch...you can now walk around shirtless
scattershot2 does like 100 to 200 dmg for everybar... lol... I like it in pvp now....
Chargeshot... and yeah I was soloing krayt.... I had 5 lined up actually and I was doing my AoE shots... mostly Wildshot2... 1 get up, bam chargeshot and it goes down again.
Got alot of loot... did all last nite because of the fix patch today.... lol. Exploiter???? I dont' think so... I've suffered long enough at least let us have 1 day of having some fun where we can solo anything =)