Carbineer Archive

Thread: Which Dizzy Works Best?

hoffabee17
Sat Mar 20, 2004 6:35 am
#1


I've worked on Carbineer since the release day and am proud to have lasted this long. Carbineer has slowly gotten better and now we have a dizzy that works... sometimes. On Ahazi, my guild is raided multiple times daily, almost always by defense stackers, fully buffed, in comp armor (yes def stacking isn'tas insane, but it can still be very tough). I've fired my fullAuto attacks probably 200 times at these guys in the past 2 days and I have only dizzied 3 times that I can recall. Then if I'm lucky enough to KD them, they almost always stand right back up. My snub-nosed dh17 is 119-323 1.7spd w/o powerup.


I dueled my friend who is a master rifleman/CM just to test my dizzies, incapped him 6 times in a row with my fullauto attacks and didn't dizzy him once, he's NOT a stacker. Just curious if anyone has found that a specific attack has a better chance of dizzying... i'm assuming that the level 2 versions work better than the level 1s, but i've actually had more luck with fullAutoArea in 1 on 1 duels instead of fullAutoSingle. Does the damage of the weapon make a difference? If i used a 35dmg cdef carbine would i have the same dizzy as a 450dmg laser carbine?


I've toyed with going BH carbines but i want to be able to do more than JUST be a Carbineer.









Eeklo: 12pt Elder Weaponsmith&12pt Master Armorsmith
Oobi Doobi-Binoobi: Master Commando (Elder Swordsman - his legacy)
Vessik: +25 Engine & +21 Weapon Systems Exp. Master Shipwright
Zharyn Vestane: 14pt Master Artisan & 12pt Master Droid Engineer
..
Museum of Weaponry & Historic Rarities / Vendors: (752 -5306) Shadow Valley, Talus
«Serving Ahazi since: June 26, 2003 »
Proud Member of Ahazi's Resource Co-Op -- Chronological Top Resources List


Coban Bochry wrote: "I made a pretty bad spy when I was one...when told to go spy on anchorhead I ended up finding a tailor shop and spent my time there browsing clothes."

CairnTrenor
Sat Mar 20, 2004 7:44 am
#2

I mostly use FAA2 to stick dizzies even if its only a single target.



Cairn Trenor
Master Bounty Hunter
Master Carbineer
hoffabee17
Sat Mar 20, 2004 8:36 am
#3

ok that's kinda what i was thinking.. oh well i suppose the extra second it takes to fire a bunch of shots in the field in front of me gives a better chance of hitting my opponent lol




Eeklo: 12pt Elder Weaponsmith&12pt Master Armorsmith
Oobi Doobi-Binoobi: Master Commando (Elder Swordsman - his legacy)
Vessik: +25 Engine & +21 Weapon Systems Exp. Master Shipwright
Zharyn Vestane: 14pt Master Artisan & 12pt Master Droid Engineer
..
Museum of Weaponry & Historic Rarities / Vendors: (752 -5306) Shadow Valley, Talus
«Serving Ahazi since: June 26, 2003 »
Proud Member of Ahazi's Resource Co-Op -- Chronological Top Resources List


Coban Bochry wrote: "I made a pretty bad spy when I was one...when told to go spy on anchorhead I ended up finding a tailor shop and spent my time there browsing clothes."

nightwolf180
Sat Mar 20, 2004 11:08 am
#4

The full auto series has 3 status effects it can do at the same time, stun blind and dizzy. BUT it has about 1 in 4-5 chance of landing each of them. I guess the DEVs want carbineers to be able to dizzy/kd some of the people in an area, but not all of them. As for those that imediatly get back up, my guess is they have combat equilibriam or a very high knockdown deffense (I've actually gotten back up while dizzy before, with 50 knockdown deffense)



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You guys keep reading the post written by the long winded guy you think is an idiot.

The long winded idiot is going to play the game now. Enjoy.

Alex Kel'Jaro: Master Marksman Master Pistoleer Master Commando (working on it)
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