Carbineer Archive
Thread: The Perfect Carbine
Page 1 of 1
Meadran
Thu Mar 18, 2004 12:50 pm
#1
I'm trying to put together the perfect carbine. I managed to get some imperial stocks the other day, and the schematics for an advance E11. I was going to get some Krayt tissue to put into the E11 and a second tissue. The question is if I make 1 E11, should I use the other tissue and stock on another carbine? Or stick with the E11. So basically if some of you could post some of the Krayt carbines you have an what went into them I would really appreciate it. I can find 9 million kryat pistols, but I can't find a carbine to save my life that is to die for.
Thank you.....
MrTzeN
Thu Mar 18, 2004 2:47 pm
#2
My personal favorite is the laser carb.. I had a Krayt laser carb that had a max dam of 460 and speed at 2.9 HAM cost was hurendious but oh-well its still my personal favorite
CairnTrenor
Thu Mar 18, 2004 3:04 pm
#3
I made some krayt E11's and DH17 shorts not long ago with imperial stocks, got some good slices on them and now I got an 0.9 spd DH17 short and an 1.2 spd Enhanced E11. Very good with only master carbines allowing me to spam all specials at the cap (with the DH17 atleast). But I still would recommend an elite if you have enough tissues. They can become very fast with a good speed slice.
Eviscerae
Thu Mar 18, 2004 3:05 pm
#4
well the perfect carbine would also include the perfect slice. So you may want to triple, quadruple, or quintuple the things your investing in it. You'll need that perfect damage slice and i can guarantee you, SoE has code that says something to the effect:
If (carbine == REALLY_GOOD){
if (beingsliced(carbine)){
if (rand(1000) != 1){
screw_up_slice(carbine);
}else if (player.inv.search_extra_carbine_components() != TRUE){
slice(carbine, 12, speed);
}else{
// Guess he really wants this...
slice(carbine, 30, damage);
}
}
}
If (carbine == REALLY_GOOD){
if (beingsliced(carbine)){
if (rand(1000) != 1){
screw_up_slice(carbine);
}else if (player.inv.search_extra_carbine_components() != TRUE){
slice(carbine, 12, speed);
}else{
// Guess he really wants this...
slice(carbine, 30, damage);
}
}
}
Mortichai
Thu Mar 18, 2004 10:52 pm
#6
random 1000 will hardly ever equal one.
it would take at the very least 1 in one thousand chances to get a succesful slice.
Rigphoria1
Fri Mar 19, 2004 2:09 am
#7
hehe.
Eviscerae wrote:
well the perfect carbine would also include the perfect slice. So you may want to triple, quadruple, or quintuple the things your investing in it. You'll need that perfect damage slice and i can guarantee you, SoE has code that says something to the effect:
If (carbine == REALLY_GOOD){
if (beingsliced(carbine)){
if (rand(1000) != 1){
screw_up_slice(carbine);
}else if (player.inv.search_extra_carbine_components() != TRUE){
slice(carbine, 12, speed);
}else{
// Guess he really wants this...
slice(carbine, 30, damage);
}
}
}
Eviscerae
Fri Mar 19, 2004 7:43 am
#8
Mortichai wrote:random 1000 will hardly ever equal one.
it would take at the very least 1 in one thousand chances to get a succesful slice.
EXACTLY!!!~
GoodToTheTouch
Fri Mar 19, 2004 1:00 pm
#9
I recommend a Laser with all advanced componets, stock and scope, experminted for damage then range, and hopefully slice for damage, with krayt for PVPing non ranged professions (non krayt with good damage slice is good too)
against ranged targets do the same with a DXR6 or Elite (DXR6 seems to get more damage, I like it a lot)
or be real cheap and harvest nyms and get them sliced.... they are decent
against ranged targets do the same with a DXR6 or Elite (DXR6 seems to get more damage, I like it a lot)
or be real cheap and harvest nyms and get them sliced.... they are decent
GoodToTheTouch
Fri Mar 19, 2004 1:09 pm
#10
oh yeah those are pretty much exclussivly buffed playinf carbines... with out? heh its a gamble....
thethinker
Fri Mar 19, 2004 1:14 pm
#11
Eviscerae wrote:
well the perfect carbine would also include the perfect slice. So you may want to triple, quadruple, or quintuple the things your investing in it. You'll need that perfect damage slice and i can guarantee you, SoE has code that says something to the effect:
If (carbine == REALLY_GOOD){
if (beingsliced(carbine)){
if (rand(1000) != 1){
screw_up_slice(carbine);
}else if (player.inv.search_extra_carbine_components() != TRUE){
slice(carbine, 12, speed);
}else{
// Guess he really wants this...
slice(carbine, 30, damage);
}
}
}
impressive
ScoobuGoo
Sat Mar 20, 2004 6:16 am
#12
Mortichai wrote:
random 1000 will hardly ever equal one.
it would take at the very least 1 in one thousand chances to get a succesful slice.
EXACTLY!!!~
fortunatly != means NOT equal too ![]()
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