Carbineer Archive
Thread: Is everything working?
Oh, I should note. Dizzy so far has not worked on any commands for me so far. I got stun to work at least, but no dizzy. Knockdown works nicely.
Message Edited by TheDarkTrumpet on 03-18-2004 09:58 AM
As if on cue...
I noticed a bug with burstshot2 tuesday or wednesday...
Used it on a gaggle of Durnis (Took my time to make sure they'd all be in the cone)
Got combat spam hitting 4 out of 5 of the durnis, no damage less than 1500 on any of them (the one missed was a (baby))
My actual target dropped. I saw things like "+Body Hit+" and the like float over the other targets, yet none of them took any damage, and I didn't draw any aggro.
The follow up attack *did* draw aggro, but didn't lay out the durnis like I'd hoped.
Actually, i have had FAA and FAS apply states about 1 in 3 shots. Dizzy applied about 1 in 5. Once my FAS applied all 3 states on the first shot, so yeah, things are working well.
BurstShot2 mows through low-mid level mobs. I took on 5 Ravenous Tortons at once on Rori last night and took out 3 before incap with no buffs (i employ a 3 shot then heal plan). Mind incap, too many stims, lol.
I notived that everything is working. Right now as I see it (from a novice bh pov) Leg shots stun, full autos dizzy or blind, and the action bleed is suppose to change posture, though i have never had it work.
Jadel Greko - Starsider
TAfirehawk wrote:
BTW, I used that data without permission
Laf...you have permission.
Moriarti wrote:
As if on cue...
I noticed a bug with burstshot2 tuesday or wednesday...
Shot 1:
State effect 7:10 times
State effect = stun 4:7 times
State effect = dizzy 1:7 times
State effect = dizzy AND stun 2:7 times
Shot 2:
If there was no previous state effect then the second shot also had no state effect each of the times I tested it.
If there was a previous state effect then the second shot "stacked" the next effect. In other words if stun stuck on the first one then dizzy would stick on the second one. If Stun and Dizzy stuck on the first one then blind would stick on the second one.
This was addmittedly a small test, but I didn't have much focus on testing as I was so excited to be using the new specials
Cim Taurus
Master Combat Medic / Carbineer (master someday)
Huwipa Alliance
Chilastra
CimTaurus wrote:
Did a little messing around with FAA2 and this is what I found...
Shot 1:
State effect 7:10 times
State effect = stun 4:7 times
State effect = dizzy 1:7 times
State effect = dizzy AND stun 2:7 times
Shot 2:
If there was no previous state effect then the second shot also had no state effect each of the times I tested it.
If there was a previous state effect then the second shot "stacked" the next effect. In other words if stun stuck on the first one then dizzy would stick on the second one. If Stun and Dizzy stuck on the first one then blind would stick on the second one.
This was addmittedly a small test, but I didn't have much focus on testing as I was so excited to be using the new specials
Cim Taurus
Master Combat Medic / Carbineer (master someday)
Huwipa Alliance
Chilastra
Need bigger test, never landed BLIND....
I'm getting all my states (more frequently applying since patch)from FullAuto Area 2,
but it seems that my KD's from chargeshot 1 aren't landing as much and they aren't getting the TKA loop dizzy/kd thingy...
Action shot 2 is getting the area bleeds, but who cares about bleeds right!?
Also, I have been noticing that my enemies action pools haven't been receiving as much damage from the random shots.