Carbineer Archive
Thread: Snair action
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Scotty026
Tue Aug 09, 2005 2:40 pm
#1
Hi all
At the moment i'm master rifle/carbineer but i feel the snair attack on carbineer doesnt work
for me.
Lets say I attack a krate (juvi) but it still walks to me after snare attack :-/ doesn't stand still.
My attack is the following
knockdown
rapidshot
snair
headshot
bodyshot
etc etc
Please can any one HELP me and point out if i'm doing some thing wrong.
At the moment i'm master rifle/carbineer but i feel the snair attack on carbineer doesnt work
for me.
Lets say I attack a krate (juvi) but it still walks to me after snare attack :-/ doesn't stand still.
My attack is the following
knockdown
rapidshot
snair
headshot
bodyshot
etc etc
Please can any one HELP me and point out if i'm doing some thing wrong.
McRibs
Tue Aug 09, 2005 2:44 pm
#2
Are you walking away from it or standing still? A snare is only supposed to slow the movement down. If you want it to stay still you must have a rooting shot.
Ithilkir
Tue Aug 09, 2005 2:57 pm
#3
Snare = reduced movement rate
Root = Target stays motionless
Snare is working fine
Root = Target stays motionless
Snare is working fine
Scotty026
Tue Aug 09, 2005 3:12 pm
#4
Ok guys
snair is my only choose i have no root action as not got any pistols :-(
so can any one suggest certain actions to run to bet a krayt juvi TIPS NEEDED
as i'm alittle feadup of thoose higher guys getting the loot
snair is my only choose i have no root action as not got any pistols :-(
so can any one suggest certain actions to run to bet a krayt juvi TIPS NEEDED
as i'm alittle feadup of thoose higher guys getting the loot
Ithilkir
Tue Aug 09, 2005 3:17 pm
#5
Then snare it, you don't need to use a root, I don't when killing Krays, I didn't when I killed the CL111 mob on Dantooine earlier today adn i've never needed a root to kill anything. Just hit snare, and run, keep around 35-45m from the target and kite.
Scotty026
Tue Aug 09, 2005 3:22 pm
#6
Ok Ithilkir
thanks alot hopefully can get soom good loot now :-)
thanks alot hopefully can get soom good loot now :-)
Ithilkir
Tue Aug 09, 2005 5:12 pm
#7
Just solod an Ancient Krayt (MC/MBH) and if you try the technique on young krays, kimos or gorax, once you perfect it you shouldn't find too much that difficult, unless it's ranged
TAfirehawk
Tue Aug 09, 2005 7:21 pm
#8
Ithilkir wrote:
Just solod an Ancient Krayt (MC/MBH) and if you try the technique on young krays, kimos or gorax, once you perfect it you shouldn't find too much that difficult, unless it's ranged
And until this is fixed my Jedi is stuck with his current pearls
A Krayt/Kimo/Gorax/etc. are supposed to be harder than a Chuba.....
Brete
Tue Aug 09, 2005 8:07 pm
#9
TAfirehawk wrote:
Ithilkir wrote:
Just solod an Ancient Krayt (MC/MBH) and if you try the technique on young krays, kimos or gorax, once you perfect it you shouldn't find too much that difficult, unless it's ranged
And until this is fixed my Jedi is stuck with his current pearls![]()
A Krayt/Kimo/Gorax/etc. are supposed to be harder than a Chuba.....
TA are the devs making these types of creature more difficult anytime soon ? killing these creature has become so dull due to there being almost no challenge
Ithilkir
Wed Aug 10, 2005 1:22 am
#10
Hencey why despite starting, I never finished or posted the 'carbineers guide to big game hunting' certain mobs should be unkillable without a group, sadly there's not a single one IG.
Sylow
Wed Aug 10, 2005 5:46 am
#11
There are some mobs which, at least for a non-jedi, are not solo-able. Almost all of them have a ranged attack, the only exception i know at the moment is Nekrosis. And that one is rumoured to be killable by a ranged fighter if he manages to get into the cave behind...
Ithilkir wrote:
Hencey why despite starting, I never finished or posted the 'carbineers guide to big game hunting' certain mobs should be unkillable without a group, sadly there's not a single one IG.
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