Carbineer Archive
Thread: New Carbineer needs help with PVP
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thelar
Fri Aug 20, 2004 6:47 pm
#1
Hello everyone, im new to carbineer. My main character will be a master carbineer and a master squad leader. I dont know the first thing about pvp with carbines and I was wondering if I could get a brain dump on all the things I need to know to be successful. Any help would be greatly appreciated.
Thanks
OrionSeven
Fri Aug 20, 2004 7:11 pm
#2
Since your a squad leader, you picked a great profession to go with it. Squad leaders always work in groups, and you'll need a group to effectively use your carbine to it's full potential.
Carbines, long and short, are crowd-control weapons. Your focus is mostly keeping the enemy soldiers where you want them. Carbine specials consist mostly of area-attacks, States, and posture changes.
Carbines are great, all-around weapons. They're faster than a rifle, and they do more damage than a pistol.
Skills such as full-auto area and suppression fire are great for large groups of rebels (or imperials, if you're a traitorous pig!! jk
). Charge shot is fantastic for the "big nasty guy" in any enemy group. Obviously, Charge Shot combined with Volley Fire can quickly take out troublesome individuals.
Riflemen mostly hit the mind pool, and they have that darned Heavy Armor Piercing weapon of theirs. Pistols have great defense mods, and speed.
Carbineers, on the other hand, are in a league all their own. You have to learn to use your skills, figure out the best situation for each special attack. The HAM costs are so nasty with Carbines that spamming specials is basically a no-no. Nail some NPC camps, and get used to how the NPC's react, how much of an effect you have on their entire group, and watch your skills grow.
After you have a lot of practice under your belt, you'll soon see that you can control a whole area by yourself. Sure, you might not out-damage a rifleman, but you'll sure as hell show him who's in charge of the battlefield!!
To date... I've never seen a profession that can have as much control of PvP combat as a carbineer.
Good luck, and happy hunting.
thelar
Fri Aug 20, 2004 7:24 pm
#3
OrionSeven wrote:
Since your a squad leader, you picked a great profession to go with it. Squad leaders always work in groups, and you'll need a group to effectively use your carbine to it's full potential.
Carbines, long and short, are crowd-control weapons. Your focus is mostly keeping the enemy soldiers where you want them. Carbine specials consist mostly of area-attacks, States, and posture changes.
Carbines are great, all-around weapons. They're faster than a rifle, and they do more damage than a pistol.
Skills such as full-auto area and suppression fire are great for large groups of rebels (or imperials, if you're a traitorous pig!! jk). Charge shot is fantastic for the "big nasty guy" in any enemy group. Obviously, Charge Shot combined with Volley Fire can quickly take out troublesome individuals.
Riflemen mostly hit the mind pool, and they have that darned Heavy Armor Piercing weapon of theirs. Pistols have great defense mods, and speed.
Carbineers, on the other hand, are in a league all their own. You have to learn to use your skills, figure out the best situation for each special attack. The HAM costs are so nasty with Carbines that spamming specials is basically a no-no. Nail some NPC camps, and get used to how the NPC's react, how much of an effect you have on their entire group, and watch your skills grow.
After you have a lot of practice under your belt, you'll soon see that you can control a whole area by yourself. Sure, you might not out-damage a rifleman, but you'll sure as hell show him who's in charge of the battlefield!!
To date... I've never seen a profession that can have as much control of PvP combat as a carbineer.
Good luck, and happy hunting.
Thanks for the info, can you elaborate on how exactly I would control the battlefield with carbines and what each specials are used for. Im still just carbines 3002 right now, in the process of grinding it up.
EisMan_Buckeye
Fri Aug 20, 2004 10:11 pm
#4
showmercy
Sat Aug 21, 2004 3:47 am
#6
If you're going in solo here's a tip - don't. If you get stuck in a situation where you have no choice but to go one on one, full auto single2 to lay down the dizzy, and then charge shot 1 to knockdown.Never spam a knockdown or your target will get right back up again.
TAfirehawk
Sat Aug 21, 2004 5:46 am
#7
You CAN solo just fine if you spend millions on SEA's and go with a Defense Stacker template vs. BH.....and even then solo isn't great.
thelar
Sat Aug 21, 2004 3:17 pm
#8
Well I was lucky enough to get some very decent laser krayt carbines for free and I also have a total of plus 11 accuracy in tapes and plus 19 accuracy while moving tapes so far. Need more speed though.
Waterostrich
Tue Aug 24, 2004 12:56 pm
#9
Well. I'm a carbineer, currently 1 2 0 1 and working on master marksmen so that I may go with the bounty hunter profession as well. The bounty hunter profession has a tree branch, bounty hunter carbines (i'm sure you knwo this already) The bounty hunter carbines add a lot of speed and accuracy and give a couple of nice specials like underhand shot. And never spam specials with carbines, i learned that the hard way...Always watch you pools. I have found that after consulting an image designer and upping my stamina and my quikness that carbiens are much easier to use (they use lots of action pool from my expierience)
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