Carbineer Archive

Thread: Template question (can only master two lines)

CitrusMonk
Mon Oct 13, 2003 4:53 pm
#1

i would like to know what 2 lines of carbineer i should take. i am a Doc and MCM so HAM costs arnt a big worry
AriasImmortal
Mon Oct 13, 2003 8:16 pm
#2

id go with marksmanship and whatever line gives you the speed mods (forgot what its called) for cripplingshot and speed, plus scattershot is always fun if you do pvp



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Dezilos
Tue Oct 14, 2003 5:33 am
#3

Would say for sure Carbine Special ability (last one) for charge shot if ur pvping... Otherwise the 2 first, Speed and accuracy!
WTS
Tue Oct 14, 2003 9:05 am
#4

if you have enough skill points, i suggest:


2 boxes in assaulter (charge shot1)


3 boxes in murauder (crippleshot)


4 boxes in mercenary (wildshot2 and scattershot)


you are just about as strong as a master carbineer with that setup.




Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

Kubernetes
Tue Oct 14, 2003 4:34 pm
#5

Is wildshot2 worth it? I mean, aside from the +5 speed mod, does the special do anything worthwhile?



Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
Page 1 of 1
Previous Next