Carbineer Archive
Thread: +80 CounterAttack vs ChargeShot2(tree)
I really think people are expecting too much from chargeshot2. I might be wrong, but KD just aren't what they used to be. It will certainly define our class, but I do not believe it will make us uber.
What I am looking forward to is a Rifleman running in with strafeshot2 and a Carbineer following that up with Chargeshot2. PvP needs these types of force amplification effects taking place between the classes so that strategy becomes more important than min/maxing your template.
novamarine wrote:
I really think people are expecting too much from chargeshot2. I might be wrong, but KD just aren't what they used to be.
Well, hereare the 2 MAIN reason why so many MBH want Chargeshot 2,
#1 Of course the AoE Knockdown, Jedi usualy have protectors and this will help control them
#2 Underhand shot/Fire knockdown are Weak at best, "You have failed to knock down your target" comes up way more often with underhand/fire knockdown than it does with chargeshot 1 (I mastered carbineer on my first holo, and am a MBH now I can attest to this)
The carbineer Knockdowns are more reliable than the BH line knockdowns, if Full auto area 2 works after the patch, man a MBH 0304 Carbineer will be a force to reckon with.
most BH out there will tell you there favorite weapon of choice is the carbine
rexrobinson wrote:
novamarine wrote:
I really think people are expecting too much from chargeshot2. I might be wrong, but KD just aren't what they used to be.
Well, hereare the 2 MAIN reason why so many MBH want Chargeshot 2,
#1 Of course the AoE Knockdown, Jedi usualy have protectors and this will help control them
TAfirehawk wrote:
And you are doing this on TC with a Master Carbineer right? Because if not you need to repeat first grade.....or hope they add CLUE to the /find command.
oh wait i get it,.... well come on!! the thread said nothing about this being JUST no the test centre, in fact, the test centre hasnt been mentioned at all!
So i guess they fixed it in patch eh? well good, but im annoyed it doesnt work atm, again i jsut did some pvp, and the only specials that worked at all were crippleshot, and Faa2 occasionally.
rexrobinson wrote:
novamarine wrote:
I really think people are expecting too much from chargeshot2. I might be wrong, but KD just aren't what they used to be.
Well, hereare the 2 MAIN reason why so many MBH want Chargeshot 2,
#1 Of course the AoE Knockdown, Jedi usualy have protectors and this will help control them
#2 Underhand shot/Fire knockdown are Weak at best, "You have failed to knock down your target" comes up way more often with underhand/fire knockdown than it does with chargeshot 1 (I mastered carbineer on my first holo, and am a MBH now I can attest to this)
The carbineer Knockdowns are more reliable than the BH line knockdowns, if Full auto area 2 works after the patch, man a MBH 0304 Carbineer will be a force to reckon with.
most BH out there will tell you there favorite weapon of choice is the carbine
did you know that if you miss you get the same message about not being able to kd your target?
i think it comes down to which attack does more damage fkd or chargeshot2??? which ever has a higher damage multiplyer will have a more likley chance to kd a target......this was explianed in a old old post.
if chargeshot2 has a higher multiplyer then fkd i will drop the defences and take it up........infact ill just do all the combinations and see what i like best lol ![]()