Carbineer Archive

Thread: You Carbineers Make Me Sick!!

Teckaman
Fri Mar 12, 2004 7:28 pm
#1

yea you heard me!.... i just htought i had me a good template that i liked (fencer/pistoleer and some doc) then u carbineers go and get fixed (well ure getting fixed in test i dunno what all will go live) now i might have to lower my current skills to get BH 0400 and master carbineer!! damnit!! lol....


im not just changing cause i think u guys will be overpowerd i actualy enjoy ranged professions over melee im not just a flavor of the month guy... neway my only question about BH 0400 and master carbineer is will i have enough points for novice medic???
Teckaman
Fri Mar 12, 2004 7:34 pm
#2

o yea and right now im 1/2/1/1 fencer and 0400 marksman and 2000 scout and 4432 medic im pretty sure carbineer and 0400 BH will be worth dropping those things tho.... dont ya think? well ill still keep the scout and marksmen of course (cause i need them)
israiley
Fri Mar 12, 2004 7:41 pm
#3

at master carbineer 0400 bh you dont have enough skill points for novice medic, but you will at 0300 bh. after the patch you wont need to go 0400 since we'll get a working dizzy in carbineer and at master carb, bh 0300 you'll still be over 100 speed.



rail

"Well sir, although I may not agree with what you say, I'll defend to the death your right to say it."
-Voltaire/Peter Griffin
Ciirybeccaskyr
Fri Mar 12, 2004 7:42 pm
#4

0400 BH with some carbine has always been good and will not realy get any better with this patch aside from the posible AoE KD shot


The main fix for pure carbineers IMHO is the dizzy fix for fullautos



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Ciirybeccaskyr
Fri Mar 12, 2004 7:43 pm
#5

Oh yeah and if you want 0400 BH and master carbine you cant have medic.


However you might want to try 0444 carbineer and medic stuff for a while then switch it up and see which way works for your play style






SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Teckaman
Fri Mar 12, 2004 7:48 pm
#6

ok thanks alot guys what is the first line of carbine?? is it not as important as the others?
Draccuss
Fri Mar 12, 2004 7:53 pm
#7

The first line in Carbines is assault tactics and it is the most important because it is the speed line.



____________________________________________________
Draccus - Chilastra Server
Swordsman, Fencer, Tera Kasi
IFC - Fooville - Naboo
MilleniX
Fri Mar 12, 2004 9:23 pm
#8

speed isn't important with bh carbine mods



_________________________________________________________

MilleniX : Bounty Hunter : Jedi
_________________________________________________________

"I have problems finishing things I..."


Draccuss
Fri Mar 12, 2004 9:29 pm
#9

True but it is still the difference between +80 and +105 with the assault tactics line.



____________________________________________________
Draccus - Chilastra Server
Swordsman, Fencer, Tera Kasi
IFC - Fooville - Naboo
ZootZaxxor
Fri Mar 12, 2004 10:32 pm
#10

We'll still be stuck we the same old 3 damage types though...



Zut Tendham - Bloodfin
www.swgbounties.com
*CANCELED 4-10-04*
Confusion12345
Sat Mar 13, 2004 2:00 pm
#11


I would suggest going doctor and carbineer, and forgetting about bounty hunter....Being able to buff yourself would help a lot (unless youc an get free buffs or don't mind paying money for them )




-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Teckaman
Sat Mar 13, 2004 2:09 pm
#12

yea i dont mind paying the cash for them... i already have like 400k and from the missions to grind carbineer n stuff ill get plenty more
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