Carbineer Archive
Thread: Master CM/Master Caribiner
I am halfway through both, let ya know what I think when I hit master(s)
Seems like a pretty good support role so far, I can do a little crowd control (and even more in the upcoming publish) and I can cure wounds like a true cleric...ehem...I mean heal like you wouldn't believe. Heh
Cim Taurus
Huwipa Alliance
Chilastra
i only need the AP for Master Combat Medic and am now 3/2/2/3 Carbineer.
you WILL be happy with the combination, especially with the fixes coming in 7.
IF and i do mean IF they fix Combat Medic for PvE, i will never have to find another build as long as i play the game ![]()
Master Rifleman/Master Combat Medic is a better combo.
Disease & Poison the mind from 60+ meters and shoot their mind from 60 meters.
Sounds good to me.
glawton wrote:
Master Rifleman/Master Combat Medic is a better combo.
If you're flame resistant that is. ![]()
Of course, the best specialization is to specialize in picking on the weak pool. But Combat Medic can be usefull for softening up any pool you want to hit.
Lol, truer words were never spoken!
And yes, MCMs can target any pool. And I love carbines with my BH character. Just think rifles mate well with MCM.
Message Edited by JangusFett on 03-13-2004 06:46 PM