Carbineer Archive
Thread: Just shreaded a jedi.
Bennyboy4308 wrote:
Sorry, I shoulda elorated more.
The point is that Carbines were very effective where pistols didn't do the job. It only took me 2 chargeshots to get him down and crippleshot took him out in a matter of seconds. I know it musta been a low level jedi, but have hope.
I took on a "low level" Jedi that was also a TKM, didn't scratch him and his Saber Throw hitting me for about 350 DPS.....well the fight didn't last long. Oh and his HAM bar NEVER moved.....and I am a defense stacker....
This is not the normal for sure, but the Dizzy/KD is key to killing a Jedi for sure....and Pistoleer has to get much to close for that ![]()
Message Edited by TAfirehawk on 07-14-2004 04:17 PM
TAfirehawk wrote:
Bennyboy4308 wrote:
Sorry, I shoulda elorated more.
The point is that Carbines were very effective where pistols didn't do the job. It only took me 2 chargeshots to get him down and crippleshot took him out in a matter of seconds. I know it musta been a low level jedi, but have hope.
I took on a "low level" Jedi that was also a TKM, didn't scratch him and his Saber Throw hitting me for about 350 DPS.....well the fight didn't last long. Oh and his HAM bar NEVER moved.....and I am a defense stacker....
This is not the normal for sure, but the Dizzy/KD is key to killing a Jedi for sure....and Pistoleer has to get much to close for that
Is your template as your sig says? Master Carbineer & Master Creature Handler? I'm just trying to put together more information. Comparing a regular Master Carbineer build versus a Master Carbineer/or any BH Carbine combination, against a Jedi. Seeing if the 190-200 accuracy helps.
Master Pistoleer/MBH- +165 Accuracy
Master Carbineer/MBH- +200 Accuracy
It looks like a big difference, and I still understand the Jedi will still block alot of it. I'm just seeing if all the extra accuracy helps that much.