Carbineer Archive

Thread: Carbines with skill mods=worthless?

DrowLord
Mon Feb 28, 2005 10:17 pm
#1

I am clearing out my storage shed again and have a bunch of carbines with +10 skill mods and above for everything from carbine speed to terrain negotiation and volley fire. I here they are useless. Is this true? If so I will just destroy them. Any knowledge on this subject would be appreciated.







<||> KI-STING DIABLO <||>

OF HIS MAJESTY'S IMPERIAL FORCES
* PRE-CU IMPERIAL COLONEL *PRE-CU FORCE SENSITIVE PLAYBOY *
* PRE-CU MASTER CARBINEER/MASTER DOC * IMPERIAL INQUISITION ACE PILOT *
* PERMANENT MISFIT AND NIGHT CRAWLER *

"Only now, at the end, do you truly understand the power
of the Australian living in another timezone as you sleep"


Ayami-Ayami
Mon Feb 28, 2005 10:38 pm
#2

depends on the stats, +10 to carbine speed be pretty nice, unless the stats suck



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
DrowLord
Mon Feb 28, 2005 10:52 pm
#3

Well...lets see what I have in the cupboard. Got a laser carbine with Carbine accuracy while moving+2, Counterattack +5 and Taking cover +1. Has an AS of 4.9 (bleah!).Its got damage 10-185 (weak). Special costs are H22, A42, M17.


Next one is a DH17 Short Carbine. Its got Carbine accuracy +3, Carbine speed +4 and Steady Aim bonus +2. AS is 3.4.

Damage is 42-120. Special costs are H18, A20, M10 (nice). Also has a modest Poison Health DOT, Str 104, Dur 109s, Pot 38% and Uses 708. Not a completely disgraceful weapon.


The other ones arent too special. Got a standard damage laser carbine with +11 ranged defense and another one with Ranged defense +2 and Volley fire bonus +5. Damage 7-203.


So there you have it. This is not the trade forum so not asking for prices. Just want to know if guns like this are worth keeping or should I get rid of them to make way for potentially better loot.


Thanks








<||> KI-STING DIABLO <||>

OF HIS MAJESTY'S IMPERIAL FORCES
* PRE-CU IMPERIAL COLONEL *PRE-CU FORCE SENSITIVE PLAYBOY *
* PRE-CU MASTER CARBINEER/MASTER DOC * IMPERIAL INQUISITION ACE PILOT *
* PERMANENT MISFIT AND NIGHT CRAWLER *

"Only now, at the end, do you truly understand the power
of the Australian living in another timezone as you sleep"


aqcsquirrelm
Mon Feb 28, 2005 10:56 pm
#4

well you would be suprised, I bought a laser carb off a vendor for 50k, it has a weak 90 str health fire and is right at 500 dmg with a powerup, and ham is like 14/20/14 so it stacks up a pretty decent fire and can be used with a pixie easily, its awesome I love it , well you never know what a piece of junk looted weapon can do




--- snapie Crestingwave ---
---------- Pikeman---Rifleman ----------

Ayami-Ayami
Mon Feb 28, 2005 10:58 pm
#5

i would say junk that laser, totaly useless.
the DH17 is ok, kind of, the ham costs are good but even with that +4 to speed its base speed is just too low, i think you would need to be MC and have +19 speed in tapes to speed cap fullauto with that.



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
_scout_
Tue Mar 01, 2005 5:31 am
#6


DrowLord wrote:
I am clearing out my storage shed again and have a bunch of carbines with +10 skill mods and above for everything from carbine speed to terrain negotiation and volley fire. I here they are useless. Is this true? If so I will just destroy them. Any knowledge on this subject would be appreciated.





which server are you ?
As a Master Carb and Master SL i might be interested in freeing your inventory of that *grin*. Although you are an imperail soldier I just feel obliged as a fellow MCarb to help you out looking beyond our faction differences *grin*.







- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

TAfirehawk
Tue Mar 01, 2005 7:14 am
#7

I don't see anything of value there at all. Mods on weapons are only effective if it is worth using the gun in the first place....




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

H--K
Wed Mar 02, 2005 1:15 am
#8

If you're on the kauri server I'll buy them from ya 4 sure..



H-K
Master of the Obvious
DrowLord
Thu Mar 03, 2005 1:24 pm
#9

I'm on Chilastra. However looks like the guns will be destroyed as soon as I log on today because my inventory, backpack and safety deposit box are all full....







<||> KI-STING DIABLO <||>

OF HIS MAJESTY'S IMPERIAL FORCES
* PRE-CU IMPERIAL COLONEL *PRE-CU FORCE SENSITIVE PLAYBOY *
* PRE-CU MASTER CARBINEER/MASTER DOC * IMPERIAL INQUISITION ACE PILOT *
* PERMANENT MISFIT AND NIGHT CRAWLER *

"Only now, at the end, do you truly understand the power
of the Australian living in another timezone as you sleep"


Railean
Fri Mar 04, 2005 1:39 am
#10

Or you could put them on the bazaar. Sell them for whatever price you want. Could help a newbie player or anyone else.
Page 1 of 1
Previous Next