Carbineer Archive

Thread: Currently 0/1/0/1... crippling shot or new branch?

SmugglerSnake
Wed Dec 10, 2003 11:23 am
#1

Hey there, up and coming carbineer here, and I'm wondering if I should keep along the accuracy branch to get cripple shot or if I should go for another branch to get a better special. Thanks!
jkray8472
Wed Dec 10, 2003 11:31 am
#2

Personally, I just use Burstshot1. CrippleShot has a higher damage modifier, but on average they deal about the same damage, and BurstShot1 has a lower ham cost and faster reload time.

My order of the three carbine xp columns was first Marksmanship 1, then Counterinsurgency 1. Then I got Marksmanship 4, then Assault 4, and I'm working up Counterinsurgency right now.

I still missed quite often until I got Marksmanship 4. When I was a 2/4/1/4, I started become relatively deadly. It was a nice feeling.

Good luck!



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Indicant
Wed Dec 10, 2003 12:02 pm
#3

It's pretty well established that burstshot1 will serve you better than crippleshot until you have gone all the way up the speed tree. If you are a CH with strong pets to tank for you and you don't PvP you might go straight to crippleshot.
TAfirehawk
Wed Dec 10, 2003 12:03 pm
#4

I am 3-3-0-2 and LOVE it!!!!!


Obviously I don't have Burst Shot yet but Crippling Shot and Scatter Shot 2 are awesome. And a nice KD is priceless




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Wed Dec 10, 2003 12:04 pm
#5






Indicant wrote:
It's pretty well established that burstshot1 will serve you better than crippleshot until you have gone all the way up the speed tree. If you are a CH with strong pets to tank for you and you don't PvP you might go straight to crippleshot.




Yes I have tanks, buffs, and do little PvP. So I guess it depends on what and how you want to kill things/people



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Ciirybeccaskyr
Wed Dec 10, 2003 2:25 pm
#6






Indicant wrote:
Damage over Time is the critical factor that will dictate your chances of getting that rare loot drop.




DOT doesnt count towards loot drops thats what lets me outdamage commandos each and every time for Loot rights on dragons or darktroopers ( that and they have NO ap so there 8k hit is massivly reduced even though there DOT is not)



SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Indicant
Wed Dec 10, 2003 2:35 pm
#7

Bleed damagedoesn't count for kill assessment. I meant Damage over Time in a literal sense not including bleeds. I suppose I should have qualified that statement. If the commandos you were competing with knew that their bleeds didn't count I think that you would be in a lot more trouble.

Ciirybeccaskyr
Wed Dec 10, 2003 2:55 pm
#8

The only AP commando weapons are the ones on charges the acid rifle and the flamer both have no ap. Sorta wierd IMHO




SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Monthar69
Wed Dec 10, 2003 3:01 pm
#9

As with all skills I'd suggest going up one line at a time. Or at least complete one line before starting any of the others. The reason being your experience cap is double the the experience required for the highest block you have that uses that type of experience.


I'm going up the accuracy line first not for the specials but so I hit more often and usually for better damage. Remember the difference between your weapon accuracy skill and the target's ranged defence modified by your weapon's accuracy at that range determines your chance to hit.


At novice we have 55 Carbine accuracy. If the target has 65 ranged defense and the accuracy indicator on the target box shows +0 that means we're actually at a negative 10 to hit because of their defenses. The accuracy indicator on the target box is only what the accuracy is from the weapon equiped, not your accuracy skill and targets defenses.


One thign I learned from mastering Rifleman was accuracy is as important as speed, if not more so. It doesn't matter if you can fire at 1 shot a second if you can't even hit the broadside of a barn now does it? By raising accuracy line in Rifleman first I found I was gaining experience faster because I was hitting more often and averaged more damage per shot thus makign the kills much faster.


Luckily for me I had 300k combat experience saved up from all the time I spent as a master rifleman before changing to Carbineer so as soon as I hit the novice block I was able to get 0/0/0/3 right away with a few K combat exp left over. So far I'm pleased with the full auto area 2 shot. HAMs do seem to be higher than my T21 was giving me with the rifleman specials but usign the same food and drink I've been usign works wonders. That's Breath of Heaven drink and Ryshcate food. One drink of BOH and eatign 2 Ryshcate I can spam even these Carbineer specials with a Laser Carb and only have 2 to 15 drain on my health bar, none on my action or mind without armor on and onyl about 30-35 health/action drain with my armor on. But that's mainly because my stats are still migrating from Rifleman to Carbineer. Once done I should see much lower if any drain while I have thsoe food buffs.


I hope these helps you and any others like us that are working towards master Carb.




Looted crafting components Revamp idea
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=794885
makalas
Wed Dec 10, 2003 4:32 pm
#10

go up the speed line first always. it does no good to have a good carbine special if you dont have the speed to maximize its effectiveness.


without a doubt, climb the assault tree first. after that, marksman tree. if you really want burstshot you might take counterinsurgency 1 during your climb up the marksman tree but you will have scattershot2 by then and there is really no need at that point to spend all that hard earned xp on burst shot1. if you are going master you will have it soon enough anyway.


speed then accuracy then whatever.




MachalaS EterA
Indicant
Thu Dec 11, 2003 1:10 am
#11

With that set up your pets will buy you enough time that crippleshot may be a winner for you. Then the only time you will really see a downside is when you are hunting in a camped area and Damage over Time is the critical factor that will dictate your chances of getting that rare loot drop.
Monthar69
Thu Dec 11, 2003 8:35 am
#12






makalas wrote:

go up the speed line first always. it does no good to have a good carbine special if you dont have the speed to maximize its effectiveness.


without a doubt, climb the assault tree first. after that, marksman tree. if you really want burstshot you might take counterinsurgency 1 during your climb up the marksman tree but you will have scattershot2 by then and there is really no need at that point to spend all that hard earned xp on burst shot1. if you are going master you will have it soon enough anyway.


speed then accuracy then whatever.






I disagee, Accuracy first then speed. Here's why.


The laser Carbine I'm currently using is speed sliced making it 2.8 speed. At novice we have +30 speed. That means 30% decrease in the speed rating of the weapon. In my case that makes 2.8 speed become 1.96. If I add a 31% speed pup to the carbine that 2.8 listed on the weapon becames 1.9 then my +30 speed skill makes it 1.33.


If I took the first box in speed that's only +5. Since each speed point is a % decrease that's be 35% decrease. So 2.8 speed with 31% speed pup for 1.9 then 35% decrease for skill becomes 1.235. That's only a 9.5/100th sec faster.


As you can see that's not much of a difference in speed. Accuracy line is more important for a few reasons.


1) No pop increases accuracy (penalty/attack bonus pups don't work right)


2) Can't get a weapon sliced for accuracy


3) Each block in accuracy increase more than each block in speed. +5/+10/+15/+25 instead of +5 for them all.


4) The more often you hit the faster you make kills.


5) We have 2 ways to compensate for slower speed while raising accuracy first.


6) The faster you fire the faster your HAM is drained. With the drains from Carbine specials you better make every shot count.


Still not convienced?


If you fire 1 shot per second for 500 damage per shot but only hit with 50% of them that's 20 shots for10 hits in 20 secondsdealing5000 damage total.


If you fire 1 shot every 1.33 seconds for 500 damage but hit with 75% of them that's 15 shots for 11 hits in 20 seconds dealing 5500 damage total.


If those were specials you were firing that's 5 less shots draining your Ham, whiel dealing 10% more damage. or 25% less drain on yourHAM for a 10% increase in damage dealt.




Looted crafting components Revamp idea
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=794885
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