Carbineer Archive

Thread: High HAM? join the club

Psykeman420-HS
Thu Dec 11, 2003 5:10 am
#1

I wanna know whats some of the average HAM costs on carbines, i am a pikeman and for us

LVA- 80/60/30
VL - 70/75/30

is a rough estimate of an average

(Mine are actually 82/73/32 and 68/72/32)



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Nerj
Thu Dec 11, 2003 5:26 am
#2

From ThunderHeart's post:


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=932683#M932683






The first steps are to make big changes that are going to effect a lot of people. For instance, the next step in developing the combat system will address a lot of smaller issues. Things like Carbineer HAM costs and specials, Pikeman moves, Brawler melee combat challenges and things of that sort will all fit into place with combat. Then there is the issue of content and there has been a lot of work on this, but I can't talk about it at this time, though you can expect some really fun stuff in the vehicle patch like the vehicles themselves, the Night Sister Cave andsome mission upgrades. Huff's quest has gotten some significant attention, the Bio Engineers have gotten some love and the list goes on.





Just a heads up



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

MasterNerfSlayer
Thu Dec 11, 2003 5:52 am
#3






Nerj wrote:

From ThunderHeart's post:


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=932683#M932683







The first steps are to make big changes that are going to effect a lot of people. For instance, the next step in developing the combat system will address a lot of smaller issues. Things like Carbineer HAM costs and specials, Pikeman moves, Brawler melee combat challenges and things of that sort will all fit into place with combat. Then there is the issue of content and there has been a lot of work on this, but I can't talk about it at this time, though you can expect some really fun stuff in the vehicle patch like the vehicles themselves, the Night Sister Cave andsome mission upgrades. Huff's quest has gotten some significant attention, the Bio Engineers have gotten some love and the list goes on.






Just a heads up




I missed that. Interesting. Very interesting... perhaps I shall not drop carbineer until I sample these changes...




RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

Indicant
Thu Dec 11, 2003 8:46 am
#4

Interesting but potentially decieving. The carbineer HAM costs he says will be addressed by their changes to the combat system. To paraphrase, the HAM costs of specials in this new system will regenerate faster and be somewhat separate from the HAM loss of damage taken. This special move HAM cost will however no longer be healable with stims.This may look like a fix for carbineers, and yes it will mean that over time we will be able to use more specials if you are not a medic hybrid of some sort. (How many carbineers aren't hybrid medics to deal with the HAM costs?). What will actually happen though is that the classes with low HAM costs will still spam specials much better than we do, in fact even more so because now we cant use stims to recover. The HAM cost of specials will be more critical than ever, and we will still be in the lurch. In this post he says that they are doing changes that affect all classes first, and until they are done with that and actually specifically begin to fix this class these changes will make the carbineer less strong relative to other similar classes. Meanwhile they will continue to add content based on classes that are much more potent: see the new Krayt Dragons...


If it's hard to grasp the concept think of it like this: It will take 25 seconds to regenerate from use of a special move. Carbineers will use 4 moves and have to recover for 15 seconds or so. Class 'B' will use 10 specials before depleting their pool, after which they will have a 5 second wait to begin the cycle again.


It's nice that they have noticed our problem but this post does not suggest any improvement to our class to me.

Psykeman420-HS
Thu Dec 11, 2003 11:47 am
#5

lmao the devs go wrong again (at least for us pikemen), our moves are fine (except we have one thats useless because its the same as another) our problems are

accuracy (-55/-32 on our best weapons at all ranges)
High HAM, as I have mentioned
Block not working (hopefully thats meant by 'moves')



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antares_Kauri
Thu Dec 11, 2003 3:09 pm
#6

I've also been trying to get a good answer from a carbineer about this. Special's HAM multipliers, and weapon HAM mods would be perfect to know.

After some searching, it seems like your highest HAM weapon is about 30/45/25 or so for a laser carbine, right? What about the multipliers for specials? If you don't know that, how about typical HAM spent for a special with a weapon with those approx HAM stats?

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
HighRoller3K
Thu Dec 11, 2003 5:58 pm
#7

Just off the top of my head Antares....with 300/300 in Stam/Quick (my buffs wore off hehe)...I was doing 101 damage to myself per shot with Fullautosingle1 (obtained in the marksman tree at Carbine 3). That was with a DH17 Carbine, which has comparatively lowish Action costs, although Im at work so I dont have the exact stats on me.



Annomander Rake...
(SCYLLA)
antares_Kauri
Thu Dec 11, 2003 9:26 pm
#8

Not as bad as I thought. With 400/400/460, polearmhit3 it a little over 200 HAM gone. If I run out of food buffs and do a special in my low-encumbrance ubese, it's about 240-250. So, basically, about 4-5 specials without buffs/food/armor and our health is gone.



antares


master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Ypiana
Thu Dec 11, 2003 11:02 pm
#9

Buffs and food are part of the game. What would acceptable ham costs be for specials that can hit every mob in your area of effect with a high-damage shot that blinds and stuns on a weapon that's AP2? I'm not sure, but all I know is that if I eat or buff it costs me 0 and I can spam it as fast as it will fire.


-- Ypi




I killed my parents... You're next!
/godmode 1
antares_Kauri
Thu Dec 11, 2003 11:32 pm
#10

No arguments there. I live on sunburns, etc., can't do much without them -as I said, 4-5 specials and I have no health or action left.



antares


master pikeman




|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
SWBarker12
Fri Dec 12, 2003 12:00 am
#11






Psykeman420-HS wrote:
I wanna know whats some of the average HAM costs on carbines, i am a pikeman and for us

LVA- 80/60/30
VL - 70/75/30

is a rough estimate of an average

(Mine are actually 82/73/32 and 68/72/32)




Were the opposite of you, are weapons dont cause the high HAM as much as our special attack HAM modifiers. But basically 5 specials with 800 quickness will have me running for a heal, with armor? Im lucky to get 4 shots.




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

Indicant
Fri Dec 12, 2003 12:21 am
#12

My current carb without stock is 29/46/23 for base HAM.
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