Carbineer Archive
Thread: Pick a Special Please
Please keep this post consise and to the point. Answer both questions. Provide a short (2-3 sentence) reasoning if you wish. I am gathering info for my response to the Devs.
1. Please pick 1 special that if it's HAM cost was lowered would make your gaming experience more enjoyable.
2. Please pick 1 "broken" special that if working properly would make your gaming experience more enjoyable.
My own answers:
1. Fullautosingle2.
Decent damage and several nice state effects.
2. Fullautosingle2.
Dizzy. Though Dizzy has zero effect on creatures. The bonus to this would be limited to PvP and PvNPC.
1. Charge Shot 2
Never has knocked anything down ever.
2. Charge Shot 1
HaM is too high, kills my bars as I spam it in pvp.
=oP
1) Legshot 3 - most reliable shot carbineers get..yet when using it to take down 10k+ ham mobs it drains HAM fast.
2) Suppression Fire 2 - no need for this, make it an effective dizzy move instead
Apollo
Master Carbinier/Master Combat Medic
1) FullAutoSingle2
Great shot, does some nice damage, costs toooooo much.
2) LegShot3
It's our staple shot, attacking the action pool. Currently, it's useless.
1) Leg Shot *
Our targetable direct damage needs to be reduced in HAM costs so it can be used in extended encounters.
2) Actionshot 2
Reliably placing the bleed on a specific target
1) *shrug* whats it matter lower it on one and the others will still be killer. We have had to de3al with the long enough to find some very effective work arounds (food, buffs, good medic skill) that it doesnt bother me any more. The reason it doesnt bother me is that i know how mcuh more damage i do than others. For example i was helping 2 pistoleers take out a dragon yesterday and wasnt in a group with them cause mine was on the way from another planet. Anyhow i outdamaged the 2 of them and there 3 maulers put together.
2) same as yours give me a frigin dizzy and ill be tickled pink
1. Every carbineer special has too high of a ham cost
2. ChargeShot2. would make gaming experience MUCH more enjoyable ![]()
on a side note. none of these moves should get a dizzy effect or carbineer would be semi overpowered in PvP
Fix chargeshot2, I know most people think area KD is to powerful, well then just make it a dizzy and Ill be happy. ![]()
Master Carbineer/Master Commando
1st im thinkin full auto 2, isnt it supposed to dizzy? i mean ive had it stick like once or twice for 1 second.
2nd Charge shot 2, this would kik major ass if it would start working and would make carbineer pretty **edit** good if you could get the shots off right
1. Fullautosingle2-same reasons as Nova
2. Chargeshot2-its supposed to be an Area KD. NO KD
btw, NEVER ask for chargeshot1 to be fixed. its working perfectly fine. if they "fix" it, it will no longer be spammable and it doesn't eat up HAM unless yer using a stocked carbine, in which case every special eats up HAM
B0B4F377 wrote:
on a side note. none of these moves should get a dizzy effect or carbineer would be semi overpowered in PvP
Seems BH's get Dizzy and KD..
APollo
B0B4F377 wrote:
on a side note. none of these moves should get a dizzy effect or carbineer would be semi overpowered in PvP
seems TKAs get dizzy/kd in one move, too