Carbineer Archive
Thread: Combat Proposal Sept 18, 2003
Carbineers:
Problem #1:
HAM costs are too high for carbine special moves. This is actually a problem with the carbine weapons.
Solution #1:
Once we implement the speed limiters for all classes, I would like to reduce the HAM costs. This could be done by modifying new weapons, the actual move data, or a combination. I’m not sure which is the best approach, but I’m leaning towards modification of the moves as it will be less disruptive for existing weapons.
Problem #2:
Legshot 2 is viewed as being identical to Legshot 3.
Solution #2:
Legshot 3 is actually a cone attack. It does 2.5X damage as opposed to 2.0X damage, and should hit targets in the cone instead of a single target. There is potentially a bug in the cone calculations that is preventing this from happening. I will investigate.
Problem #3:
Carbines seem to lack class definition.
Solution #3:
I’d like to see carbines as halfway between the slow speed/high damage of riflemen and lower damage/higher speed of pistoleers. They should have a wider variety of area/high rate of fire attacks, but less "finesse" attacks. Attacks like scattershot will be improved to the point that they are viable alternatives to the focused attacks such as bodyShot.
Message Edited by f33d84ck on 09-27-2004 09:11 AM
Message Edited by f33d84ck on 09-27-2004 09:53 AM