Carbineer Archive
Thread: List of Specials and Function
JoachimPeiper wrote:
I have been reading FAQs and searching on the board for a while. I used to be a Master Carb pre-CU, went Master Pistol (the grinding road). I respec'd yesterday. They've changed quite a bit.
I am Master BH (not respec'd earned the hard way) and I really need some help.
I can not find a clearly articulated list of the specials. I saw the spreadsheet Firehawk wrote about damage (much thanks), but I am looking for the old area knockdown capability. I am trying to find what is area cone and not. The only thing I know for sure is Full Auto Area.
Any help appreciated for a link.
Presently, the carbineer profession does not have an area knockdown. As far as area cones go, you have three at your disposal (being a MBH and Carbs): Spray Shot (BH 0400 right?) FullAutoArea (Carbineer 4000) and Supression Fire (Carbineer 0400). Supression Fire is broken at the moment because its purpose is to snare multiple targets in front of you, but it doesn't do that when you actually fire it.
If you're looking for an area KD, I know as of right now is in the Commando explosives line (4000, grenades) have a nade with an area KD effect. Imperial Detonators, I believe, are the nades that do an area KD. I'm not sure if this is functioning properly either. Another option, though at the cost of range, is to go up whichever tree gives you a flame thrower. Flame throwers have a working radius in which you tag multiple targets with the same special. This way, if you have a root special, you can root mulitple people in close proximity. As far as radiuses go, the E33 has a 3m radius, but I don't think it's working still. If it does get fixed, I imagine then you could use the E33 radius, like the flamethrower to tag multiple targets at once, but that's just my speculation. Hope this helps.
Message Edited by Rabidmutt on 05-15-2005 04:21 AM