Carbineer Archive
Thread: Master BH need your thoughts on carbines as second
i know this is going to sound strange at first, but if you REALLY want to be effective with carbines as a Master Bounty Hunter... you want to take pistols. in fact you want you build to look like this:
MBH
Master Pistoleer
Carbines 4400
your COMPLETE set of mods WITHOUT weapons will look something like this:
Bounty Mission Difficulty +3
Burst Run Efficiency +40
Camouflage +15
Camping +5
Carbine Accuracy +65
Carbine Defense +20
Carbine Speed +50
Cover +10
Creature Harvesting +15
Creature Knowledge +5
Droid Precision +130
Droid Speed +90
Droid Tracking Speed +80
General Ranged Accuracy +210
General Ranged Speed +60
Mask Scent +70
Melee Defense +175
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +190
Terrain Negotiation +40
Tracking Droid Effectiveness +100
Tracking Droids +12
Trapping +5
the added General Ranged Speed and General Ranged Accuracy from Master Pistoleer, combined with the Speed and Accuracy lines from Carbine (4400) will bring your Carbine Speed and Accuracy above what you can get as a Master Carbineer / Master Bounty Hunter. you will also add Improved Crippling Shot and Improved Leg shot to your specials (two of my favorites) as well as Improved Full Auto Area and Improved Spray Shot for crowd control.
hope this helped a little bit?
Jedi can throw a 'Saber up to 35m, and thats right were the pistol range ends. But with Carbines you can put yourself a few more meters between you and still do some major damage, plust you can root and snare and posture-down your opponent to your hearts content.
Carbines has a lot of Cone-AOE attacks, but with a few high power attacks from BH (Adv. Crit. for example) can have you doing up to 1k damage a hit with a right weapon.
This also helps in PvE, because there is a creaure AI but that allows Melee Mobs to hit you from up to 65m away if they decide to agro you instead of a level 80 melee tank in your group. Creatures will normall start to attack you if you were the one of the first people to engage in combat with it and you were within 30m of it when combat started. With carbines you can keep away a tad farther when you initiate combat.
This is just my template, its really up to your play style now. The CU has almost entirely removed the "uber-template". (the BH FOTM will hopefully go away, but BH is really good right now)
Combining Master Carbineer with Master Bounty Hunter will make you much more flexible.
MBH is an excellent "1 vs 1" profession. Good variety of mods and specials. With Master Carbineer, if the situation comes up, you can engage many targets in a wide area by use of the Full Auto Areas or Suppression Fires.
Crippling Shot is good to go. It lasts much longer and more effective to slow down a target than Rifleman's Improved Knee-Cap Shots.
Charging Shots are redundant with MBH's Improved Underhand Shot. The latter I feel is tactically safer since Chargine Shot has an animation where you run a few steps to the enemy.
The Leg Shots are also fair damaging specials.
Also, carbines reach out much further than pistols. The longest reach of a pistol is about 35m while some carbines reach out to 45m. That's a big difference if you're worried about keeping space betwen you and a Jedi mark.
You could do a compromise. MBH / MCarbineer lacks a Snare special. You could dabble Pistoleer to get one with left over SPs if available. Once you get one, then your "toolbox" will be very well rounded for many tasks.
i think some people have mistaken my meaning.
i am NOT suggesting you USE pistols with Bounty Hunter, on the contrary STAY WITH YOUR CARBINES!!
what i was driving at is a purely NUMBERS based template. you get MORE accuracty and MORE speed with Master Pistoleer than you do with Master Carbineer and because the way the CU is set up, ALL of the numbers apply to your carbines when equiped.
believe me i was sad to see that i needed to take up a THIRD profession in order to make Carbines more effective, but the numbers are dead on. i've worked it and re-worked it and Master Pistoleer makes a Bounty Hunter more proficent with aCarbine than Master Carbineer... =(
at any rate, you can check out some of the character builders out there to double check the numbers
the one on the Bloodfin Network is a good one. i use it most often
MBH
M Pistols
M Marksman <--worth having IMHO due to the nice general acc/speed
Carbs 0/3/0/0
I actually think most of the specials are redundant with BH and Carb, Pistols have hands down the most options in terms of specials and this build allow me great acc/speed and defense with pistols and carbs.
You can get a little better speed with different builds but i really like this on. Now for those who have alot of modded equipement, especially speed/acc tapes, you can dabble in the last two branches of carbs for a better build IMHO but i dont have the tapes, only +10 carb speed. I will mention that the above build im right at 120 speed 280 acc with carbs and Im using a prenerf ubese shirt with a +10 speed CA on it.
Cheerio, and when are they going to fix suppression fire, this one little broken special really makes this class a little more broken IMHO.
Arxy